1 round duration prior to start of combat


Rules Questions


Weird title, so I'll device an example:

Your party has found the enemies, but are still hiding in the bushes. One of your companions casts a 1 round duration spell or special ability on you. At that precise moment you storm into the battle and roll initiative. Assuming your roll is higher than your companion, are you still under the effect of that spell/special ability?

Let's say that special ability was from the Luck Domain, Bit of luck, could you use that power to roll twice for initiative?


Assuming you wait for your ally to finish casting, then I don't see why it wouldn't be in effect. If you have Bit of Luck from the Luck Domain active, then yes, an initiative roll is a d20 (counts as a Dex check) and could be rolled twice.

Similarly, if you had encountered foes and were talking or hiding from them but then used your Bit of Luck, Luck domain power and they considered that an attack or they detected you doing it and that triggered the initiative roll, you would get to roll twice.


Trish Megistos wrote:

Weird title, so I'll device an example:

Your party has found the enemies, but are still hiding in the bushes. One of your companions casts a 1 round duration spell or special ability on you. At that precise moment you storm into the battle and roll initiative. Assuming your roll is higher than your companion, are you still under the effect of that spell/special ability?

Let's say that special ability was from the Luck Domain, Bit of luck, could you use that power to roll twice for initiative?

I 'd say it's totally doable.

The "moment you storm into the battle" is the surprise round. In-game terms, your idea is simply to cast the spell/use the ability the round before the surprise round, so it affects that player's surprise round (which is the round everyone involved actually rolls initiative).

Be aware of the limitations of a surprise round, though.

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