| kuey |
I'm drawn to the the mystic as a class for its concept. However, I am somewhat concerned that most of a mystic's offensive spells seem to be mind-affecting ones. Even many of the powers granted of a number of the connections are, too. In a universe filled with robots (i.e. constructs), and a whole planet of undeads, I see the mystic not being able to use his offensive spells quite regularly. Other than being relegated to a healbot role, how else can the mystic make himself useful? Picking up ranged weapons (and hence pushing up Dex)? Move into buff/debuff mode, e.g. wisp ally?
| Krul |
While the majority of attack spells available to the mystic are mental types, which actually are pretty good, there are a few that are not, though those are mainly force or telekinetic based spells.
If you want mystic spells that do damage that are not mental in nature consider the following spells; cosmic eddy, force blast, telekinetic projectile, call cosmos, crush skull, gravitational singularity are all options.
If you like, technomagical dabbler can also give you give you a first level spell like magic missle or jolting surge to add to your repertoire.
Additionally, as near as I can tell, a number of the mystic attack spells only require a mind, so in theory can still harm sentient robots and undead, though admittedly, are problematic for non-sentients. However, I can also see a way to make a viable necromancer as a mystic, since a number of the create and control undead spells are available to a mystic.
| Joshua Loir |
I'm drawn to the the mystic as a class for its concept. However, I am somewhat concerned that most of a mystic's offensive spells seem to be mind-affecting ones. Even many of the powers granted of a number of the connections are, too. In a universe filled with robots (i.e. constructs), and a whole planet of undeads, I see the mystic not being able to use his offensive spells quite regularly. Other than being relegated to a healbot role, how else can the mystic make himself useful? Picking up ranged weapons (and hence pushing up Dex)? Move into buff/debuff mode, e.g. wisp ally?
I suggest you to consider the possibility to multiclass for 2 levels as a Technomancer, in order to take the "Robot Influence" Technomancer Magic Hack (p.121) and make at least “Charm Person”, “Daze”, “Dominate Person”, "Hold person" and “Mind Thrust” solid options.