Clockwork ship design


Advice


I hope that this is in the right place; my apologies if it isn't.

Are there any rules that can be used to create a clockwork sea vessel or creature w/cargo/crew space? If yes, which ones would you advise using?

Thank you for your time and consideration.


Well.. so far... in games where such a 'Thing' has been a thing?

The DM has simply allowed for myself to use the stats as given under 'Clockwork Leviathan'.

Just tweak some inter webz found deck plans to suit your flock work tastes.

I know it's not much, but I hope it helps. :)


Hm... one possible way to do it: Take a Clockwork Leviathan, remove its ability to "eat" things, and replace it with the ability to safely transport its carrying capacity in materials/crew around, with volume assumed to not be a problem.

Thank you for the idea.


Ultimate Combat chapter 4 is all about vehicles, have you had a peek there? No clockwork ship's specifically, though there is an airship with an alchemical engine.


I had read it before, and I have now reread it. Thanks for the suggestion, but it didn't provide any information that was particularly useful. Still, it was a decent refresher in how vehicles work.

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