Nonlethal Attack Penalty = Nonproficiency Attack Penalty?


Pathfinder First Edition General Discussion


All of the following give a -4 to your attack roll:
- Attacking with a weapon you are not proficient with.
- Attacking with an improvised weapon.
- Attempting to deal lethal damage with a nonlethal weapon.
- Attempting to deal nonlethal damage with a lethal weapon.

Are all of these actually referring to the same attack penalty, or do they all stack?

I'm interested in Paizo's official stance on the matter. What follows are my guesses.

http://paizo.com/pathfinderRPG/prd/ultimateEquipment/armsAndArmor/weapons.h tml
The page above suggests that a single "non-proficiency" penalty applies for any "weapon" (improvised or otherwise) in which you are not specifically trained in how to use as a weapon. Thus, using an "improvised exotic weapon" is impossible because the "weapon" in question cannot be both exotic and improvised at the same time, even if the improvised weapon is basing its damage (and special weapon properties, such as "monk", "reach", or "nonlethal") on an exotic weapon.

http://paizo.com/pathfinderRPG/prd/coreRulebook/combat.html#nonlethal-damag e-description
The page above suggests that using a lethal or nonlethal weapon (simple, martial, exotic, or improvised) imposes an untyped -4 penalty to your attack roll, even if you are proficient with the weapon. But it isn't clear if this is simply a failure to assign greater clarity to the description or if this was done intentionally.

One could argue that, "Even if you are proficient with a scimitar, attempting to use it as a non-lethal weapon transforms the weapon into an improvised weapon for that attack because there's no such thing as a "nonlethal scimitar" in the base list of Simple, Martial, and Exotic weapons. Thus, the -4 penalty to hit with nonlethal is considered a non-proficiency penalty because you're not proficient with "nonlethal scimitars". It's like a throwing weapon being treated as a light or one-handed melee weapon to attack with in melee, but transforming into a ranged weapon the moment you throw it (thus using different stats for attack and damage and qualifying for different feat bonuses etc based on how the weapon is used... even though it's the exact same item/weapon).

Personally, I think it would make a lot of sense to just have a universal -4 non-proficiency penalty for attempting to use any weapon in a manner in you are not trained in how to use it. But, I could see potential balancing issues with traits like Blade of Mercy (http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Blade%20of%20Me rcy) which could effectively give you proficiency to deal non-lethal damage with all slashing weapons, even if you weren't proficient at dealing lethal damage with that same weapon.


The first two never* stack, since one applies only to weapons and one applies to nonweapons used as weapons.

The last two never stack for obvious reasons.

Apart from that, they stack. Attacking with a sap you aren't proficient with for lethal damage incurs a -8 penalty. Attacking with a hand saw for nonlethal damage also incurs a -8 penalty (assuming that a GM rules that a hand saw is likely to do lethal damage by default).

*someone will probably find an edge case I missed


They are different penalties. That they have the same numerical value is irrelevant. The general rule for penalties is that they stack so you would add -4 for each one that applied in a particular situation.

The argument that dealing non-lethal damage with a scimitar makes it an improvised weapon is completely wrong.


Interestingly enough, there's also a -4 penalty for making a thrown weapon attack with a melee weapon that isn't designed for it.

Thrown Weapons wrote:
It is possible to throw a weapon that isn't designed to be thrown (that is, a melee weapon that doesn't have a numeric entry in the Range column on Table: Weapons), and a character who does so takes a –4 penalty on the attack roll. Throwing a light or one-handed weapon is a standard action, while throwing a two-handed weapon is a full-round action. Regardless of the type of weapon, such an attack scores a threat only on a natural roll of 20 and deals double damage on a critical hit. Such a weapon has a range increment of 10 feet.


Thanks everyone for your feedback. So it sounds like the following is the case:
- Attempting to attack with a weapon you are not proficient with (whether it's Simple, Martial, Exotic, or Improvised) incurs a -4 penalty.
- Attempting to deal lethal damage with a nonlethal weapon (or vise versa) incurs a separate -4 penalty.
- Attempting to throw a weapon that is not designed to be thrown incurs another separate -4 penalty.
- Attempting to throw a weapon you are not proficient with, that has no range increment, to deal nonlethal/lethal damage when it's designed to deal lethal/nonlethal damage incurs a total -12 penalty.

Likewise, any traits, feats, etc that work towards reducing these penalties only reduce the type of penalty specifically called out by the trait (non-proficiency, lethal/nonlethal damage, throwing). Right?


I think changing lethality for -4 is limited to melee, but I'm not in a position to look it up right now. But if you can/could, the penalty would stack.

And yes, penalty reductions only apply as written.

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