Called Weapons and Polymorph effects


Rules Questions


Hi all!

So another crazy question I have been looking into recently is a way to use a weapon while polymorphed into a form that melds my gear.

Obviously one of the simplest ways to solve this issue is to simply drop the desired item on the ground and then pick it up so that it doesn't meld with your body, but that always seemed not only annoying but also quite dull.

So recently I was looking into the Called magic weapon special ability which reads as follows:

"A called weapon can be teleported to the wielder’s hand as a swift action that does not provoke attacks of opportunity, even if the weapon is in the possession of another creature. This ability has a maximum range of 100 feet, and effects that block teleportation prevent the return of a called weapon. A called weapon must be in a creature’s possession for at least 24 hours for this ability to function"

So, would this allow me to essentially summon my weapon of choice from within myself or would it simply count as not existing at that point?

Also if anyone has another way to make something like what I'm looking for work, please share it!

Thanks in advance guys


1 person marked this as a favorite.

Not clear within the rules...I would say it would count as non-existent.

Scarab Sages

Polymorph Rules wrote:
When you cast a polymorph spell that changes you into a creature of the animal, dragon, elemental, magical beast, plant, or vermin type, all of your gear melds into your body. Items that provide constant bonuses and do not need to be activated continue to function while melded in this way (with the exception of armor and shield bonuses, which cease to function). Items that require activation cannot be used while you maintain that form.

A called weapon requires activation, so you cannot use it while it is melded into your form.

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