
HenshinFanatic |

So I've been getting the urge to build a skillful warrior who hunts monsters, and after much back and forth I have decided on a Dwarf Inquisitor (Sacred Huntsmaster) of Angradd. Below is his build so far as well as his animal companion (both character and animal companion remain unnamed for now).
Class: Inquisitor
Archetype: Sacred Huntsmaster
Deity: Angradd
Trait 1: Beast Bond (Social; Handle Animal is always class skill, +1 trait bonus to Handle Animal and Ride)
Trait 2:
15 Point-Buy
STR: 14 (5 points)
DEX: 10 (0 points)
CON: 10 (0 points)
INT: 14 (5 points)
WIS: 13 (3 points)
CHA: 12 (2 points)
Starting Stats
STR: 14 (+2 mod)
DEX: 10 (+0 mod)
CON: 12 (+1 mod)
INT: 14 (+2 mod)
WIS: 15 (+2 mod)
CHA: 10 (+0 mod)
Level Progression
1: Animal Companion (Boar; see below), Domain (Tactics Inquisition), Monster Lore, Orisons, Stern Gaze, Cunning
2: Cunning Initiative, Detect Alignment, Track
3: Hunter Tactics, Teamwork Feat (),
4: +1 STR, Animal Focus
5: Bane, Discern Lies,
6: Teamwork Feat ()
7:
8: +1 WIS, Improved Empathic Link
9: Teamwork Feat (),
10:
11: Stalwart
12: +1 STR, Greater Bane, Teamwork Feat ()
13:
14: Exploit Weakness
15: Teamwork Feat (),
16: +1 STR, Raise Animal Companion
17: Second Animal Focus
18: Teamwork Feat ()
19:
20: +1 CON, Greater Empathic Link
2: Skills (+1 rank Swim), Weapon Focus (Gore)
3: Bonus Trick (), Evasion, Natural Armor Bonus (+2), STR/DEX Bonus
(+1)
4: +1 INT, Skills (+1 rank Linguistics (Common))
5: Skills (+1 rank Intimidate, +1 rank Survival, +4 ranks Perception), Cunning
6: Bonus Trick (), Devotion, Natural Armor Bonus (+4), Skills (+2 ranks Intimidate), STR/DEX Bonus (+2)
7:
8: Skills (+2 ranks Survival), Cosmopolitan (Dwarven, Terran, Intimidate always class skill, Survival always class skill)
9: +1 STR, Bonus Trick (), Multiattack, Natural Armor Bonus (+6), Skills
(+1 rank Intimidate, +1 rank Perception), STR/DEX Bonus (+3)
10: Skills (+1 rank Intimidate, +1 rank Survival), Power Attack
11:
12: Bonus Trick (), Natural Armor Bonus (+8), Skills (+1 rank Intimidate, +1 rank Survival), STR/DEX Bonus (+4)
13: Skills (+2 ranks Intimidate), Improved Natural Attack (Gore)
14: +1 WIS, Skills (+2 ranks Intimidate)
15: Bonus Trick (), Improved Evasion, Natural Armor Bonus (+10), STR/DEX Bonus (+5)
16: Skills (+2 ranks Survival), Eldritch Claws
17: Skills (+2 ranks Survival)
18: Bonus Trick (), Natural Armor Bonus (+12), Skills (+1 rank Perception, +1 rank Survival), STR/DEX Bonus (+6), Improved Natural Armor
19:
20: +1 CON, Skills (+2 ranks Perception)

Wasum |

You did not list feats so I'm just guessing: you wanna play melee inquisitor, right?
I think you should use a different distribution of stats - especially on PB15.
You don't need as much intelligence at all so investing 1/3 of your points isn't worthwhile - especially on a class with so many skill points.
I'd start with 15 Str and 14+2 Con instead. Wis 12 +2 should be enough (easily) and you could even afford dex 12. dwarves don't care for charisma!

HenshinFanatic |

Yeah, I was planning on going melee with a big two-handed weapon which will probably be the Greataxe from my deity.
As for my stats. I devoted that 14 to INT because with the skills I want the character to have (Handle Animal, Intimidate, Knowledge (Arcana), Knowledge (Nature), Perception, Stealth, and Survival), I need at least 9 skill ranks per level in order to have some extra points to put into other skills such as Climb, Swim, Knowledge (Dungeoneering), Knowledge (Planes), and Knowledge (Religion). The FCB would then go to shore up his HP (since he doesn't have judgements anymore for the Dwarf FCB), though, come to think of it... if I drop INT and WIS to 12, I can get that starting 15 STR, 14 CON, CHA I'm planning to keep so I actually have a chance of starting with more than the one bonus trick, though if I'm allowed to take 20 on Handle Animal to train my companion for the Hunting general purpose it's not as important. I don't necessarily need him to be the best at intimidation. Hmm... decisions, decisions. I need to mull this over.
Anyway, any suggestions on what teamwork feats to aim for?

HenshinFanatic |

Class: Inquisitor
Archetype: Sacred Huntsmaster
Deity: Angradd
Trait 1: Beast Bond (Social; Handle Animal is always class skill, +1 trait bonus to Handle Animal and Ride)
Trait 2: Glory of Old (Regional (Five Kings Mountains))
15 Point-Buy
STR: 15 (7 points)
DEX: 13 (3 points)
CON: 14 (5 points)
INT: 12 (2 points)
WIS: 12 (2 points)
CHA: 7 (-4 points)
Starting Stats
STR: 15 (+2 mod)
DEX: 13 (+1 mod)
CON: 16 (+3 mod)
INT: 12 (+1 mod)
WIS: 14 (+2 mod)
CHA: 5 (-3 mod)
Level Progression
1: Animal Companion (Boar; see below), Domain (Tactics Inquisition), Monster Lore, Orisons, Stern Gaze, Cunning
2: Cunning Initiative, Detect Alignment, Track
3: Hunter Tactics, Teamwork Feat (Tribal Hunter), Animal Affinity
4: +1 STR, Animal Focus
5: Bane, Discern Lies, Power Attack
6: Teamwork Feat (Outflank)
7: Weapon Focus (Greataxe)
8: +1 WIS, Improved Empathic Link
9: Teamwork Feat (Paired Opportunist), Dodge
10:
11: Stalwart, Mobility
12: +1 DEX, Greater Bane, Teamwork Feat (Circling Offensive)
13: Combat Reflexes
14: Exploit Weakness
15: Teamwork Feat (Coordinated Charge), Distracting Charge
16: +1 WIS, Raise Animal Companion
17: Second Animal Focus,
18: Teamwork Feat (Duck and Cover)
19:
20: +1 STR, Greater Empathic Link
2: Skills (+1 rank Swim), Weapon Focus (Gore)
3: Bonus Trick (Hunt), Evasion, Natural Armor Bonus (+2), STR/DEX Bonus
(+1)
4: +1 INT, Skills (+1 rank Linguistics (Common))
5: Skills (+2 ranks Survival, +4 ranks Perception), Cunning
6: Bonus Trick (), Devotion, Natural Armor Bonus (+4), Skills (+2 ranks Survival), STR/DEX Bonus (+2)
7:
8: Skills (+2 ranks Survival), Cosmopolitan (Dwarven, Terran, Sense Motive always class skill, Survival always class skill)
9: +1 STR, Bonus Trick (), Multiattack, Natural Armor Bonus (+6), Skills
(+2 rank Perception), STR/DEX Bonus (+3)
10: Skills (+2 ranks Survival), Eldritch Claws
11:
12: Bonus Trick (), Natural Armor Bonus (+8), Skills (+2 ranks Survival), STR/DEX Bonus (+4)
13: Skills (+2 ranks Survival), Combat Reflexes
14: +1 WIS, Skills (+2 ranks Perception)
15: Bonus Trick (), Improved Evasion, Natural Armor Bonus (+10), STR/DEX Bonus (+5)
16: Skills (+1 rank Perception, +1 rank Stealth), Power Attack
17: Skills (+2 ranks Sense Motive)
18: Bonus Trick (), Natural Armor Bonus (+12), Skills (+2 ranks Sense Motive), STR/DEX Bonus (+6),
19:
20: +1 CON, Skills (+2 ranks Sense Motive)
Made a little progress on the build(s), but would still like some feedback.