Are magical spell traps considered 'constructed'?


Rules Questions


Are magical spell traps, like fire trap, glyph of warding, etc. considered 'constructed' for purposes of a rogue using the Cunning Trigger talent? I am designing an encounter and I am on the fence as to whether to consider them 'constructed' or not.
Cunning trigger
I know they're definitely magical traps and are listed as such in the Disable Device skill description, but could a rogue use Cunning Trigger talent to set off a fire trap they had cast if an enemy were next to the chest (rather than having to open it) or set of a glyph of warding against an enemy (say one that didn't trigger it normally because it was a race or height set not to trigger it?)

If yes, thoughts on explosive runes? Those aren't mentioned in Disable Device nor is there any mention of disabling them in the spell description, so I am likely going with 'no' in either case, but I thought I'd ask.

Scarab Sages

Pizza Lord wrote:

Are magical spell traps, like fire trap, glyph of warding, etc. considered 'constructed' for purposes of a rogue using the Cunning Trigger talent? I am designing an encounter and I am on the fence as to whether to consider them 'constructed' or not.

Cunning trigger
I know they're definitely magical traps and are listed as such in the Disable Device skill description, but could a rogue use Cunning Trigger talent to set off a fire trap they had cast if an enemy were next to the chest (rather than having to open it) or set of a glyph of warding against an enemy (say one that didn't trigger it normally because it was a race or height set not to trigger it?)

If yes, thoughts on explosive runes? Those aren't mentioned in Disable Device nor is there any mention of disabling them in the spell description, so I am likely going with 'no' in either case, but I thought I'd ask.

I don't think that's the intention of the ability. So I'm in the "no" group. Though you could probably use a number of other spells/abilities to trigger your own traps (magical or otherwise) if you just knew how they triggered.

For example, you could summon a creature with a shared language and direct them to read the Explosive Runes. Could also use Command, or a similar ability, since the target is unlikely to understand the lethal nature of "read that" commands.


That's was my thoughts on it as well; not to consider them 'constructed' for purposes of Cunning Trigger, but I still felt the need to seek counsel amongst my peers before proceeding.


Pizza Lord wrote:

Are magical spell traps, like fire trap, glyph of warding, etc. considered 'constructed' for purposes of a rogue using the Cunning Trigger talent? I am designing an encounter and I am on the fence as to whether to consider them 'constructed' or not.

Cunning trigger
I know they're definitely magical traps and are listed as such in the Disable Device skill description, but could a rogue use Cunning Trigger talent to set off a fire trap they had cast if an enemy were next to the chest (rather than having to open it) or set of a glyph of warding against an enemy (say one that didn't trigger it normally because it was a race or height set not to trigger it?)

If yes, thoughts on explosive runes? Those aren't mentioned in Disable Device nor is there any mention of disabling them in the spell description, so I am likely going with 'no' in either case, but I thought I'd ask.

PRD

Cunning Trigger (Ex) wrote:
A rogue with this talent can use a swift action to set off any trap within 30 feet that she constructed.

PRD

Traps wrote:
A trap can be either mechanical or magical in nature.
Traps wrote:
A mechanical trap can be constructed by a PC through ....
Traps wrote:

Many spells can be used to create dangerous traps.

...
Magic traps are further divided into spell traps and magic device traps.
...
Creating a magic device trap requires the Craft Wondrous Item feat.
...
Creating a spell trap requires the services of a character who can cast the needed spell or spells, ...

Since the section clearly indicates you construct mechanical traps but does not clearly say that about magic traps, I would say magic traps do not benefit from the talent.

/cevah

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