(looking for ideas) Where to take this campaign.


Advice


We have been playing a gestalt game for a while now that has grown to be too many players. We are breaking up the group into smaller groups and I'm looking for ideas on where to take this group.

So far they have gone from the starting point of a player built city (from an earlier campaign) and traveled to a tribal nation that was being controlled by a red dragon. They liberated the tribe by slaying the red dragon. They have also been attacked repeatedly by bounty hunters from a nearby slave nation, but these bounty hunters are after people going off in another group.

Rogue/Fighter (archer)

This character is a bird race (name is escaping me at the moment) and didn't really fit in with the large group (may be too ambitious a character design). He mostly hid using an invisibility cloak.

Ranger/Fighter (archer)

Your typical arrow shooting ranger. She is from a slaver city/nation and her father was wrongly imprisoned and died before he could be freed. She fled this nation before the start of the first campaign. Someone related to her father's trial came after her early in the campaign and she managed to kill him.

Magus/Slayer (archer)

A younger player wanting to mix archery and magic. Character was just rebuilt from a wizard/rogue who used a bow. Back story he hates his father who is a demon (possibly lives in the slaver nation, but I don't think that has been clarified)

1 Unknown (this player wants to play with 2 groups.)

Maybe a Summoner/Pyrokineticist (not sure if he will join this group or another)

he's currently using his mount to run around and use kinetic blade/whip. Kinda reminds me of the horse/cowboy version of ghost rider. He was from the nation that the group liberated from the red dragon. He may want to retire this character and start an entirely new group.

Liberty's Edge

Kingmaker is an amazing adventure path, if you want something in a can ready to go. Sounds like nation building is next regardless for a high power group.


I'm not looking for an adventure path really. I do have them and will blatantly steal ideas from them. That's not a problem.

Are you suggesting this group stay with the tribe and build them into a kingdom?

What other suggestions do people have? Looking for hooks that the players can grab onto and I can build onto the ones they grab rather than railroad them into one idea.

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