Scarred Witch Doctor Healer / Buffer


Advice


For an upcoming campaign I'll be joining, I need advice on a character build. It's a very mixed bag game, and the only Character I know for certain will be a Crit-Fishing Melee Ranger, another player is going to be either a Swashbuckler or a Gunslinger, and the last one will be either a Barbarian or a Paladin. I really wanted to try the Scarred Witch Doctor Archetype, and after leads of research, found out that it's totally legal to play them as a Half-Orc.

Barruk
Half-Orc (Yes, this is APPARENTLY legal)
4th Level Scarred Witch Doctor
Rolled for stats:
Str: 10
Dex: 18 (17 +1 at 4th level)
Con: 16
Int: 20 (Effectively 22)
Wis: 14
Cha: 15

As for Hexes, I'm thinking Healing and Fortune, unless there are better suggestions.

Probably choosing the Healing Patron unless there are better options.

As for Traits, Feats and gear though, I've got no idea what I need.

Would appreciate any advice from those who have built one. I tried selling the GM on the Pre-nerfed version, but he wasn't having any of it.


Scarred Witch Doctor is actually better as a debuffer, because of the increased effective intelligence. I'd recommend going for even more save or die/suck spells and hexes than usual, because they'll be more effective than usual


magispitt wrote:
Scarred Witch Doctor is actually better as a debuffer, because of the increased effective intelligence. I'd recommend going for even more save or die/suck spells and hexes than usual, because they'll be more effective than usual

Fair enough. Half- Orcs also get a bonus on Fear/Pain spell DCs with a racial trait. Might be worth adding it as a role.


Anything else I should know?


Instead of projection, I'd rather go for: "Sacred Tattoo" (with the faith trait "Fate's Favoured") to bump every save by two; and "Fey Thoughts" to add a couple more class skills (Perception is a good one).

Otherwise I think Scarred Witch Doctors are pretty standard to build


magispitt wrote:

Instead of projection, I'd rather go for: "Sacred Tattoo" (with the faith trait "Fate's Favoured") to bump every save by two; and "Fey Thoughts" to add a couple more class skills (Perception is a good one).

Otherwise I think Scarred Witch Doctors are pretty standard to build

I am definitely not going to be allowed Fey Thoughts, as pretty much anything remotely related to the Fey is off the table this campagn. The antagonist is a god of the fey.

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