Murdock Mudeater
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I like the overall archetype, but what's the logic in Death Ward (Sp)? I mean, it takes a minute (10 rounds) to preform a ritual that only lasts for minutes per level. Is this, perhaps, an oversight?
Can't use it in combat, doesn't last long enough to realistically use out of combat. Maybe right before you open the coffin or sarcophogus, but that's really the only realistic application.
I feel like the ability is meant to read that it takes a standard action to preform, but only lasts for a single minute. Thoughts?
| Saethori |
Death Ward (Sp): At 7th level, a grave warden learns to perform a short ritual that grants the benefits of death ward, using his slayer level as his caster level. Performing this ritual takes 1 minute and uses 4 flasks of holy water. The grave warden can protect only himself with this ability. This ability replaces stalker.
You are correct, in that the ritual takes a minute to perform, with a duration measured in minutes of itself.
The general purpose, at least as far as I can see, is to be something you use just as you are about to enter combat with something you need the protection for. Such as you are aware the next room has the vampire, so you and your party all start preparing yourself before busting in and catching him in the middle of his dark ritual, ready for a climactic showdown.
Lasting only a single minute would be pretty rough when it costs four flasks of holy water. I like the way it is now more.
| blahpers |
I like the overall archetype, but what's the logic in Death Ward (Sp)? I mean, it takes a minute (10 rounds) to preform a ritual that only lasts for minutes per level. Is this, perhaps, an oversight?
Can't use it in combat, doesn't last long enough to realistically use out of combat. Maybe right before you open the coffin or sarcophogus, but that's really the only realistic application.
I feel like the ability is meant to read that it takes a standard action to preform, but only lasts for a single minute. Thoughts?
What's the rules question?
Murdock Mudeater
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Lasting only a single minute would be pretty rough when it costs four flasks of holy water. I like the way it is now more.
100gp and a minute to cast Vs 700gp and a Standard action (via a scroll). I'd rather have the scroll. No much of a class ability.
I suppose, if the enemy was broadcasting their location and creature type, giving you time to rest between encounters, and constantly using abilities that Death Ward projects against, yeah, I could justify this one.
Though, as an extra cost, this one relies on carrying a lot of extra weight in the form of holy water flasks. Unlike Scrolls, these have weight. And unlike weapons, the weight isn't decreased for smaller creatures. Each Flask weighs 1lb, so using this ability means toting an extra 4lbs of gear per use. And, in addition, it means weighing the value of holy water in offense vs holy water in defense (since most situations where death ward is useful will also be situations where having holy water for offensive use would be helpful). Dunno, seems like an archetype for a light armor character with a really high Str for carry weight....
What's the rules question?
It's loose. I was mainly hoping that I was reading the rules wrong for this ability (or that it was an oversight). Looks like I had it right. Disappointing, but thanks (to Saethori) for the help.