Advice: Making my monster army


Homebrew and House Rules

Sovereign Court

Hello

So soon i'll be starting my new sandbox campaign.
But I want to make an army of deep underground creatures.
They get tainted, corrupted, by some evil architect demon.

Because of this taint they start to delve for the 5 archdemons (ancient dragons) who have been captured deep in the earth. When they taint the archdemons, they will lead the creatures into the world, where they will corrupt everything. Nature will rot, people and animals will die, as soon as they get in contact with this taint. Well, at least the lucky ones.

Some will transform into ghouls: these ghouls will start to make armor and weapons for the creatures from the deep, so they'll become stronger and stronger.

Some will transform in broodmothers: they'll spawn 1000's of the creatures from the deep, but even stronger as the once that came from the deep.

The creatures from the deep are all in contact with each other through the taint/corruption they have. And the strongest connection they have is with the archdemons.

So the task for the PC's will be to destroy the archdemons, the connection will become weaker, they can destroy the armies, and go down into the earth in search for the architect.

Offcourse, it's a sandbox so everything can chance along the way, but this is my main reasoning. (It is offcoursed inspired by Dragon Age).

So this is the setting, but now my question is: how do i make these creatures, what's the easiest way to stat them, and have weaker/stronger versions, with warriors, mages, commanders, ... in there ranks.

I'm new to this in Pathfinder, so if you guys can help me get me on my way? :)


Sound like what you are really after here is a Template, perhaps more than one. Might want to consider: Warrior, Rogue (sneaky), & Mage (caster). Once you get a feel for what these groups bring to the table as a whole your template could easily be applied to armies, random npcs, etc.

Also don't be afraid to completely break the mold occasionally such as having a mindless zombie be able to speak and remember who they were in life and begging the pcs for salvation. Up to you how well the zombie remains mentally sound, can it be redeemed, etc etc...


Yeah, Templates are the fast-and-easy easy way to adjust existing creatures, since they adjust them all in specific ways.

Alternatively, you can just rename existing existing creatures but use the same stats - various, I dunno, orc tribes or something. Or undead. There's oodles of undead to choose from already.

If you really want to go full-bore on making your own (including easily scaling their power up or down), The Genius Guide to the Talented Bestiary has a great monster-creation system.

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