Help me plan my flying Bat-folk Alchemist bomber.


Advice


My gm has allowed me to play this fun race I have made with using advanced race book.She has gliding wings plus the climb race trait. In a several more levels, she will be able to fly. She is a level, 1 commoner/3 alchemist. I want help planning my feats, discoveries, and extracts. I want to get a tumor familiar soon. Which will be a bat that is flavored into a tattoo instead of a tumor. It will be similar to the bat on the cover of the alchemy manual. When I take improved familiar, I want to give it some of the traits of a wisp. At level 5 or 7 I can take the custom race feat of echolocation. Echolocation bat-folk feat is in one of my older posts. This is a ten point build campaign. This is my current character so far. What should I pick for later levels? In order?

Str 8
Dex 15
Con 12
Int 17
Wis 10
Cha 10

Traits
Deft Dodger
Pragmatic Activator

Feats
Toughness
Precise Drop

Discoveries
Frost Bomb

Extracts Level 1
1001 spells- Dispel Magic, Lesser: Peephole.
Deep Magic- Treasure Scent: Withering Bomb Admixture.
Ultimate Combat- Targeted Bomb Admixture.


Why the level in commoner?


GM rule. He made us start out as commoners.


I need some advice by tomorrow afternoon. I am new to alchemists and flying characters.

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