| Besengo |
Hi people
I was reading the Sacred Huntsmaster (Inquisitor archetype) and I really liked it, but I don't get the mechanics of the Skirmisher tricks when applied to the Animal Companion
At 1st level, a sacred huntsmaster forms a bond with an animal companion. This ability works as the hunter class feature of the same name, using her inquisitor level as her hunter level.
So, you click on hunter, and you get this
[...]A hunter may teach her companion hunter’s tricks from the skirmisher ranger archetype instead of standard tricks. The animal companion can use skirmisher tricks when commanded, a number of times per day equal to half its Hit Dice plus its Wisdom modifier.
At this point, you go check the skirmisher tricks:there are many.
But the mechanics are not clear to me.For instance
Second Chance Strike (Ex): When he misses with a melee attack, the Ranger may reroll his attack at a –5 penalty. Using this ability is an immediate action.
How does it work? I mean
My turn: "Animal companion, attack" (let's say it's a bonus trick, so I don't need to roll handle animal)
*various other creatures' turns"
Animal companion: attacks and misses
...So? How does it work? Can I tell the companion "do second chance strike" as an immediate action? Doesn't make sense to me.
Besides, it's obvious that my first order could not have been "Second chance strike"...and it's also obvious that I cannot give two commands in the same turn.
This is just an example, but there are many more skirmisher tricks of which I don't understand the mechanics (applied at sacred huntmaster's animal companion - otherwise they're quite straightforward)
Hope I explained myself clearly, if not just ask :)
Thanks to all who are willing to help!
| Cavall |
The companion is "the ranger" for these tricks.
Which means some that say "your companion does X" aren't viable, nor are some that say "male ranged attacks without provoking."
Granted it makes the list a lot smaller but a lot more manageable.
As for your example yes that's pretty much how that trick works. You tell your pet to do it, and it does using it's (because it is the 'ranger') immediate action.
| Besengo |
Additionally you could get it to do multiple tricks in a turn as you can do so as a free action, just limited by its own ability to do so. For example only so many immediate actions a turn.
Thanks for answering, not the situation is a bit clearer to me.
Can I ask you a couple more?
Ex.
"Rattling Strike (Ex): The Ranger can use this trick as a free action before he makes a melee attack. If the attack hits, the target is shaken for 1d4 rounds."
But, when it's my (huntsmaster) turn, I can only say either "Attack" or "Rattling Strike", because I can't order the companion to do two tricks (right?) ... so, is this one of the tricks I can't teach to the companion?