How many ways can you die? - A Rappan Athuk interest check


Recruitment

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Scarab Sages

I have just come into possession of the Rappan Athuk book and it got me to wondering, "How would I want to run this? How would I want to play this?"

That led me to wondering: what would the various personalities of this wonderful forum like to see out of an Rappan Athuk recruitment?

Full Disclosure: this recruitment will not happen for a while as I just got the book and I have little time to run a game at the moment. I am merely testing the waters as to what would be the most interesting for other people when I do open a recruitment in the future.

Does anyone have a certain set of books or rules that they would like to see used for this legendary death trap? Anything specific you are super tired of seeing that you think should be banned? Any quirky rules tweaks you think would lend spice to the mortality pie?

Lend me your thoughts! They will be considered for an upcoming recruitment near you!


I like Gestalt and considering the reported difficulty of this adventure it may be helpful.

Also considering this adventure, using auto bonus progression is useful.

Scarab Sages

Useful because of a lack of magic in general?


lack of ability to make custom items or get specific items the party may want.

also eliminates the continuous standard stuff, like cloak of resistance, bracers of armor, etc. and lets the party make use of the other neat stuff that could occupy those slots.

with no real place to sell gear to get cash, the party is solely reliant upon what they find in the dungeon. Auto bonus progression helps alleviate some of that.

Shadow Lodge

I would love a gestalt game, maybe with psionics.
I've got some ideas for a martial psionic gestalt character in case I don't get into the one I'm applying for


LF II which one is that?

Shadow Lodge

A forgotten realms game. Selection is almost upon us


cool, was going to apply to that but I really don't care for FR setting much


I'd be interested in it. There is a recruitment going to fill an opening in one that's ongoing using Gestalt and ABP, so I think both of those work well for this game.


Phntm888 wrote:
I'd be interested in it. There is a recruitment going to fill an opening in one that's ongoing using Gestalt and ABP, so I think both of those work well for this game.

Actually I applied to that one. and I also recommended the rules here so in case I don't get in that game it won't be much to re-apply here if it opens up.

Scarab Sages

I would be tempted to up the ante and buff the monsters if I allowed Gestalt, though.


Personally, I'd like it if it wasn't gestalt, although I'd apply for either.


Im interested, especially if getstalt.

Shadow Lodge

Choon wrote:
I would be tempted to up the ante and buff the monsters if I allowed Gestalt, though.

i'd be perfectly fine with you buffing up the gestalt encounters


Gestalt gives a little power buff, but not anything like mythic. What gestalt gives you is endurance. And that is something that I hear that Rappan Athuk needs

Here's a little more evaluation. Gestalt vs mythic

I think that a little buffing is okay, but it's mostly the length of the day that's big.

What level are we starting?

Scarab Sages

That would be another thing youall can give opinions on. Do you feel tired with the same 'ol lvl 1 start? Would you prefer a higher level?

Scarab Sages

I'd also like to hear opinions on lethality and mortality rate.


Whatever level Rappan Athuk recommends starting at is good for me. I think most recruitments for Rappan Athuk I've seen start at level 5, so I'd be in favor of starting there.

As for lethality/mortality, that depends on the adventure. While I don't mind character death, it can sometimes be frustrating to put a lot of work into building your character, only to have them die one or two sessions in and have to make a new one. I've heard Rappan Athuk is supposed to be something of a meat grinder, and I don't want to take away from that, but if character death is going to be an inevitability, then I'd like to know in advance so I can have a backup character or two ready to go. That way I don't have to miss a ton of time building everything out. Automatic Bonus Progression helps with that, since you're supposed to halve WBL because of it, so you don't have to spend as much gold.


Indeed, most instances i've seen of Rappan Athuk run here on the boards, spend some time around the nearby wilderness getting up to 5-6th level, then tackling the dungeon proper.

The Dm's have also warned their non-gestalt character builders to not get too attached to their charactes as death-by-many-means was an almost certainty.

Apparently, it's also easy to stumble on non-level appropriate dangers easily, so common advice is get ready to run when needed.

Going gestalt may make the characters a bit more likely to survive a ...little...longer :)

My two cents. I'll definately be applying.

Shadow Lodge

I will gladly apply and make the most Tankey Tankey whoever tanked

If that doesn't work I'll switch to bones oracle/summoner


I'd give this a go. Might be fun to try and survive cartain death. If nothing else, I could try out a bunch of different character concepts.


Personally, I'm fine with a high mortality rate - it's part of why I'd like to avoid gestalt.

I would like to start beyond level 1, perhaps at level four or so.

Scarab Sages

Ok. I'm still reading right now. There's a lot to comb through, but what I'm hearing sounds encouraging. As youall probably know, this is a big book and I want to have a good handle on it before I throw up a real recruitment.


I'd like to start at 5th at least.

I don't mind danger, but I don't want to deal with stupid, tedious character death. I've already played through Tomb of Horrors, thank you.

Basically, I'm fine with hard encounters and the thought that if we don't pick up on the signs we might walk into the lair of a dragon of much higher CR than us.

I'm not fine with "Hah-hah-ha! When you sat on the stool you only checked for traps twice and you didn't dispel the nondetection covering the curse. Now you're dead forever!"

I don't want to have to get into the 1e style where you have to be overly paranoid to simply reduce the danger.

Scarab Sages

That would mean skipping the environs, but that's not the main event anyway. I was leaning against starting at 1 in any case.

Perhaps I should write a few prompts for the characters to narrate their initiation to the region...


Gestalt Rappan Athuk would be really cool. I'd, personally, like to see The Avowed Playtest made available, but it's certainly understandable why you might not.

Scarab Sages

I'll give it a read over and see. Like I said, I'm generally taking suggestions here so suggestions for additional or 3rd party content are fair game!

Shadow Lodge

Dream scared press psionics
Specifically the aegis and soulknife classes


Spheres of power is always fun.

Shadow Lodge

Bleh.
Not a fan of spheres.
You do you though


Spheres of Power are really cool, in my opinion. I also really like the Spheres of Might playtest, but it's ended, and the rules as they were are no longer (publicly) accessible, though I believe I saved PDFs of the files before they were made private.


I like path of war

Grand Lodge

The warder is a good tank class


Path of war is pretty cool.

I would want to play with a core class on 15 point buy, starting at level three or higher. I tend to select the hardest difficulty for games I've never played before and die a lot, and I'm certainly quite masochistic, so...maybe you should take that with a grain of salt.

I also consider myself fairly new at this. That guy above me who said they'd done Tomb of Horrors and died a lot? I haven't done that. Have got a lot of system mastery though, and I'd love a lethal, merciless, and gruelling dungeon to send the character I worked on for twenty plus hours into.

Where would Rappan Athuk be set? Golarion? What would be the fluff expectation?

Scarab Sages

Rappan itself is pretty setting neutral, but we would be leaning Golarion on gods and such as I am most familiar with that setting.

The fluff requirement would be dependent on the mortality rate. If we are expecting a rather high rate then I won't be too picky because the story can be the most taxing part of the creative process.


Sounds neat.


How would you plan on looking for writing quality if fluff is fairly minimal?

Scarab Sages

It can be done via posting history, but I may require good stories for initial recruitment and less story for replacements. It might be easier that way.

Shadow Lodge

I'm working on backstory and fluff right now
Mechanics are fairly simple

This assumes that soulknife/aegis is allowed then I'll go with something akin to the mutant Marrow with the mindblade reflavored into bone blades

If not, maybe dwarf fighter/war priest blacksmith style character who felt there was something missing in their craft, and decided to adventure to see how their weapons hold up under real battle conditions


Can say that there are many familiar faces here. I already have a character waiting in another recruitment, but considering that this is day 4 of the GM saying he will choose in 2 to 3 days and no activity in the game for the last 10 days.

Still would like to use path of war. but if its not allowed that is fine as well.

I was also looking to try and re-create the Whisper gnome from 3.5 using the race builder in pathfinder. (but may be to powerful as a race.)

Scarab Sages

I'll say right up front that I'm a bit of a racist when it comes to the race builder. the only way I'd allow that is if everyone used it to completely build a race from scratch and I'm not sure that I have the energy to make sure people didn't run wild with it.

hmmmm

Shadow Lodge

They are very similar to gnomes in 3.5

They mostly just have a 30ft move and different spell likes

Even if race builder is allowed I'm still going Elan if there's psionics

Scarab Sages

Or what if everyone built a race. What if it was required to build a race? I wonder if enough people have enough experience with the builder to do that...

Shadow Lodge

I do have expirence enough with the race builder, but Elans have a few abilities that are unique to them and would be tough to pin down a race point worth for them.

That being said, I could choose my other character concept.
It's not as well fleshed out thus far though

Scarab Sages

Just an idea. I'm throwing requirements at the wall and seeing what sticks.

(I love Elans, full disclosure)


I have... some experience with the race builder. And it is very easily broken. Just saying.

Shadow Lodge

The skill bonuses are way overpriced and the spell likes are either very over or very underpriced depending on what spell is picked


Dαedαlus wrote:
I have... some experience with the race builder. And it is very easily broken. Just saying.

Yeah, races built with that thing wind up broken more often than not.

A better solution would probably be to allow Edward to just wholesale import the whisper gnome. Compared to other pf races, it has -2 to an extra stat, and has +2 to two physical stats, which is rare; but the move speed makes up for that, so I'd say it seems pretty balanced with pathfinder races. Sort of like a less sucky kobold.

Scarab Sages

(Edit: re: race builder) I know. Thus my 'racism'. I've participated in only one game that used it super effectively and it was a real effort to not accidently break the thing.

Shadow Lodge

Effort that would probably be better spent on other things most of the time

Maybe just take regular gnome, change the spell likes to the whisper ones and call it good

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