| Chyrone |
Hello folks.
Right to the point here.
A PC is wearing an Ioun stone, which provides Continual Flame.
An enemy, with darkness active, enters the Ioun Stone's radius.
This raises me 2 questions.
1) When determining if the continual flame from the purchased stone is higher than darkness, does it take arcane as a standard, or divine?
As if arcane, both are lvl 2 spells.
2) Afaik, casting either a light or darkness spell of matching or higher lvl, in the radius of the one, counters the effect.
- What happens when 2 active effects of equal lvl move into another's radius? Nothing, or does the one entering counter the 1st effect?
Thanks in advance.
| Nixitur |
1) When determining if the continual flame from the purchased stone is higher than darkness, does it take arcane as a standard, or divine?
There is no standard, as far as I'm aware. Similarly to how lowest-CL scrolls of the same spell might have different spell levels depending on who scribed it, the GM is going to have to decide who originally cast that spell.
2) Afaik, casting either a light or darkness spell of matching or higher lvl, in the radius of the one, counters the effect.
- What happens when 2 active effects of equal lvl move into another's radius? Nothing, or does the one entering counter the 1st effect?
If two active effects move into another's radius, neither counters or dispels the other. Countering only happen when the spell is originally cast and the target is always the caster. So, if you start casting Continual Flame, I can counterspell your casting with Darkness. If I find an Ioun Stone with Continual Flame on it, I can cast Darkness on it to dispel it. But if you have a stone with Continual Flame on it and I have a stone with Darkness on it, we can rub them against each other as much as we want and nothing would happen. You simply apply both adjustments to light.
As an aside, I'm pretty sure it's not enough to cast the Darkness spell somewhere in the radius of the Continual Flame illumination. The target of Continual Flame is the object touched, so to dispel that, I would have to cast Darkness directly on the object.