| Kristal Moonhand |
| 1 person marked this as a favorite. |
The Pack Rager Barbarian archetype gives this ability:
At 2nd level and every 4 levels thereafter, the pack rager can take a bonus teamwork feat. This teamwork feat must also be a combat feat.
This ability replaces the rage powers gained at 2nd, 6th, 10th, 14th, and 18th level.
I have two questions about that. First, do you need to meet the prerequisites for these feats? Most things that give bonus feats say one way or the other and besides a comment from JJ I can't find anything concrete on which is the default.
Second, do you have to take the feats? It says you "can take" one, which is permissive, unlike most archetypes that give bonus feats. Holy Tactician, for instance, says you "gain" them. It also says you need to meet the prerequisites, which contributes to my confusion.
Thanks in advance~
| JDLPF |
Unless it says you avoid the prerequisites in the archetype, you're required to qualify for the bonus feat.
For example, a Fighter gets bonus combat feats. That doesn't mean they ignore the prerequisites for those feats. You can't take Spring Attack on a level 1 Fighter unless you also have Dodge and Mobility.
James Jacobs' comment relates to class abilities that grant a specific feat. If the class says you gain a specific feat at a certain level, you don't need to meet the prerequisites of that feat. For example, the Duelist prestige class gains Deflect Arrows as a bonus feat at 9th level. They wouldn't require Dex 13 to qualify for this feat when gaining it from their class.
As regards the archetype, you don't get rage powers. You're not required to use the feats, but you receive your choice of feat at the specified levels, not rage powers. You don't get to choose anything else instead of a teamwork feat.
For specific rules details, see the wording of the archetype rules:
Alternate Class Features
The primary way in which archetypes modify their corresponding base classes is via the use of alternate class features. When a character selects a class, he must normally choose to use the standard class features found in the class’s original source—the exception is if he chooses to adopt an archetype. Each alternate class feature presented in an archetype replaces a specific class feature from its parent class. For example, the flowing monk archetype’s redirection class feature replaces the Stunning Fist feature of the standard monk class.
When an archetype includes multiple alternate class features, a character must take them all—often blocking the character from ever gaining certain standard class features, but replacing them with other options. All other class features of the base class that aren’t mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level, unless noted otherwise. A character who takes an alternate class feature does not count as having the class feature that was replaced for the purposes of meeting any requirements or prerequisites.
A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature.