
Smite Neutral |

I am putting together an intimidate build.
I am taking the adopted trait for fiery glare (take 10 on intimidate checks). This trait is both race and social.
I am having trouble figuring out the best use of my second trait.
-I already have intimidate in class so traits like omen don't help, and it feels like a waste to get a simple +2 intimidate trait like dominator, or a +1 trait with some other minor effect.
-Memorable is effectively +5 in most situations but that is a social trait and competes with adopted.
-Having failed to think of anything that was both on-theme and useful, I considered the minmax traits. Ancestral weapon is a trap. Its not a simple +1 trait bonus to attack rolls. It locks you into a cold iron or silver weapon. If you use a horacalcum weapon instead you get a +1 to attack rolls anyway, so the trait just saves you some money. I like fate's favored, but our party won't be casting any luck bonuses on me, and the campaign probably won't reach the point where stone of good luck is affordable. (Maybe the whole party should take fate's favored and we all chip in for a wand of prayer? Its that good of a trait).
-The best idea I could come up with is accelerated drinker for potions of enlarge person. I spend the first round buffing so my move action is free to use on enlarging, which gives me a +4 to intimidate for being larger, +5 if I have the intimidating prowess feat. Main problem is that it costs 50gp per encounter, which adds up.
Any good trait suggestions? Intimidate-related or just plain useful, doesn't matter
Is there any way to lower the cost of enlarge person potions? Besides asking an ally use their spell slots to precast it on me? Are the potions a good use of 50gp per encounter? Should I just use it on one or two encounters per scenario? Is it worth a trait in that case?

Smite Neutral |

If you have adventurer's armory 2, probably better off grabbing well provisioned adventurer equipment trait, you get a 1000 gp package (each package at least some consumables and good gear).
I do not, but sounds intriguing. Is it just 1000gp for a trait essentially? What exactly does it do? If its just a money saver I could just grab ancestral weapon trait instead of buying a horacalcum weapon (saves 4-6k).

Smite Neutral |

Buying a wand of Enlarge Person and getting an ally to use it on you before likely battles costs 15gp per charge, cheaper in the long run than using potions. (Assuming you have at least one ally with it on their spell list.)
Unfortunatley, enlarge person is 1 min/level, so with a minimum caster level wand it wouldn't be easy to precast. That said, drinking as a move action still keeps me from getting in position to full attack in melee, so unless the enemies charge me that trait doesn't help with action economy much either.
What are the best traits in this game right now? Thinking long-term so I tend to avoid things that I could buy (money savers). I imagine fate's favored is the best if I can find some luck bonuses.

Pizza Lord |
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I think the most common lovers of Fate's Favored (other than by halflings) is for half-orcs (which would be a good choice for your character, since they get a bonus to intimidate) who take the Sacred Tattoo alternate feature (giving up Orc Ferocity). Getting a +2 to saving throws at all times instead of +1 is pretty handy. Doesn't do anything for your Intimidate build.
You could also take advantage of Guidance from an ally. That only lasts a minute as well, and it's only a +1 competence, but as a cantrip it's pretty much free and always available for when you need a quick boost.
For traits:
Larger Than Life trait has you count as 1 size category larger. You have to be wielding a firearm when you do it though. You don't necessary have to be good at using one, but you do have to be wielding one. Maybe there's a firearm shield or something somewhere that counts. While technically I think it will 'stack' with enlarged person if you do use that, it would do so in a way that makes you count as Huge, and the bonus for size to intimidate is just a +4 for being larger than the target, not for how much larger. Still, counting as Huge would let you get a bonus (and avoid a penalty) against a much broader range of foes. Even without enlarge person just counting as Large still isn't bad, firearm situation notwithstanding.

Smite Neutral |

So I think I may have found my answer. For this character, fate's favored is effectively just a +1 to saves, assuming I go half-orc (credit: pizza lord). But, upon closer inspection...
Select either cold iron or silver. ... You gain a +1 trait bonus on attack rolls with weapons made of the selected material.
If you make a suit of armor or weapon out of more than one special material, you get the benefit of only the most prevalent material.
Bit of a rules question, but does this work? Could I make a weapon out of two materials (when affordable), say cold iron and horacalcum, make horacalcum the "most prevalent," and gain +2 to attack rolls with that weapon? (+1 trait bonus from ancestral, +1 circumstance from horacalcum). Or would it be better to get a +1 to saves from fate's favored to shore up the fighter's weak saves? Can't do both as I am sticking to adopted as the second trait.
EDIT: moving to rules forum