Trap Breaker Land Mine, Duration?


Rules Questions

Scarab Sages

Hello i was reading up on the alchemist, it's a lot more interesting class then i remember. So browsing through archetypes i encounter the Trap Breaker's Land Mine ability.

Land Mine (Ex)

At 6th level, a trap breaker can turn his bombs into land mines. Setting a land mine is a full-round action that provokes attacks of opportunity. The land mine fills a single 5-foot square, and can’t be placed in the same space as another trap, land mine, or magic trap. The trap breaker can arm the land mine with any bomb he is eligible to use, and the effects of this bomb are immediately transferred to the land mine. Creating a land mine uses up two of the alchemist’s bombs per day. The DCs for Perception checks to notice the land mine, Disable Device checks to disable it, and saving throws to avoid its effects are equal to 10 + 1/2 the alchemist’s level + his Intelligence modifier. All alchemist land mines are mechanical traps with the qualities Trigger: location and Reset: none. Land mines last for 1 day per alchemist level or until they are triggered, whichever comes first.

So its pretty straight forward, until i read the last part.
Land mines last for 1 day per alchemist level or until they are triggered, whichever comes first.

My question is this, If a 7th level character makes 7 land mines, they would last for 7 days or until triggered. Can you make another 7 land mines the next day and create your own minefield?


Yes. There's no wording about the bomb uses being unavailable until the land mines are expended or wear out.

Scarab Sages

Ok nice thank you avr

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