| Chrion |
I have a boss fight worked up for my 4pc 3rd level party and I'm looking for ways to safely draw out the fight. The reason is the room has a lot of things going on in it and needs time to develop. Its more about the room than the "boss" or his minions. The actual creatures don't need to be anything special, they just need to survive long enough for the room to work for a while. I was thinking of using a number of like CR 1/3 creatures but make them incorporeal so they would survive long enough for the room to do its thing for a while. Any suggestions welcome. Thanks!
| lemeres |
I have a boss fight worked up for my 4pc 3rd level party and I'm looking for ways to safely draw out the fight. The reason is the room has a lot of things going on in it and needs time to develop. Its more about the room than the "boss" or his minions. The actual creatures don't need to be anything special, they just need to survive long enough for the room to work for a while. I was thinking of using a number of like CR 1/3 creatures but make them incorporeal so they would survive long enough for the room to do its thing for a while. Any suggestions welcome. Thanks!
Depends on the set up of the room, to some extent.
My first thought, at that level, is to throw in some weak enemies with tower shields- meant to purely delay and stall. A kobold with a tower shield can still provide total cover can be annoying to attack, since you pretty much have to go around the shield.
The shape of the room can determine what happens next. The basic idea here is that you can set up a shield wall with a handful of weak, nothing enemies. Once the party goes around the wall, the enemies abandon the ones at the edges, and simply retreat and set up a new wall (this is where the shape comes in- do they have room to retreat?). This allows them to stall for time. Provide an archer or two as justification why they are doing this (even if there are proper warriors at the back, this could still be justified as 'softening you up' using weaklings and the archer.)
This might seem kind of lame, but it makes sense from the enemies' perspective- if they know about the room and rely upon it (I am going to assume that the enemies know and use the place, rather than a third party crashing in), then they have plenty of incentive to use stall tactics.
Eltacolibre
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Gremlins , use the hobkins, it's very gimmicky but should at least work for a couple of rounds:
-Use Silent image for each of them, preferably right before the party get into the room, make a few sound golems silent images + ghost sound.
Since the hobkins can use these spells at will, it will confuse your players at least for a couple of rounds.