How does jump speeds work?


Pathfinder First Edition General Discussion

The Exchange

If i was running, my base speed was 20ft and i wanted to do long jump and got 100 (penalties included+ running start 10ft) i will be able to do it in just 2 rounds (dnd 3.5 rule (70ft in the first round 30ft in second and then move 10 ft if double move or 70 ft if i run again))

But if i just did a full round doing a "shot on the run" with jumping
it would probably take 6 rounds to complete.

Why does it take longer on one scenario and shorter on the other why is the speed different if both of them has a running start of 10ft? how does this make sense?


dot


Maximum jumping distance = distance you can move in a round. Anything more is a house rule.

Shot on the Run lets you move your speed in the round. If your speed is 20', then using SotR lets you only jump at most 20'.

If you Run, that lets you move 4x speed in a strait line. If your speed is 20', then using the Run action lets you only jump at most 80'.

Add in the Run feat, you get 5x speed. Using Cheetah's Sprint, you get 10x speed.

To jump the farthest, you need to maximize your speed and the multiplier for the round. You also need to maximize your acrobatics skill. It also helps if you can reduce the DC, say ninja 10th level ki or an Akitonian Blade.

/cevah

The Exchange

Cevah wrote:

Maximum jumping distance = distance you can move in a round. Anything more is a house rule.

/cevah

Yes, but in d&d 3.5 there is no such limit on jumps, and pathfinder is compatible with 3.5.

What i'm asking is how does jump speeds work not jump distance limit.

The Exchange

Shouldn't there be a fixed jumping speed?!


Lem the hunter wrote:
Cevah wrote:

Maximum jumping distance = distance you can move in a round. Anything more is a house rule.

/cevah

Yes, but in d&d 3.5 there is no such limit on jumps, and pathfinder is compatible with 3.5.

What i'm asking is how does jump speeds work not jump distance limit.

That is not how "compatible" works. If there are any differences between the rule set of 3.5 and Pathfinder than you ignore the 3.5 rule and use the Pathfinder one. so if the PF rule set says you can only jump 20' than that is the limit.


Lem the hunter wrote:
Cevah wrote:

Maximum jumping distance = distance you can move in a round. Anything more is a house rule.

/cevah

Yes, but in d&d 3.5 there is no such limit on jumps, and pathfinder is compatible with 3.5.

What i'm asking is how does jump speeds work not jump distance limit.

Yes there was.

3.5 SRD, Jump skill wrote:
Distance moved by jumping is counted against your normal maximum movement in a round.

You can only jump as far as you can move.

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