Please Critique my possible healing spell changes


Homebrew and House Rules


With spells that heal dice, the dice that are rolled are the average HD of the target, rounded to the nearest die. Cure-like spells on a barb would be xd12+x. Fighter 3 Wizard 3 would be xd8+x. Channel is also affected. Cleric 3 channeling would heal the wizard 2d6 and the barb 2d12. Of course, pre-calculate your "healing die" when you level to speed play.

Spells that have a capped caster level, such as heal, etc, cap at either the HD of the target, or the caster level of the caster, whichever is lower. CLW from cleric 10 healing fighter 7 would heal 1d10+7. CLW from cleric 7 on fighter 10 would do the same. Cleric 18 heal cures fighter 7 70 and fighter 20 200.

I don't know about spells that heal a fixed amount *(infernal healing), but I think they might be fine.

Thoughts/suggestions?

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What are you trying to accomplish with this change?


It boosts healing martials at the cost of not healing fullcasters as much. Sounds good.

Sovereign Court

so even less reason to use heal spells? heh.


I'm trying to boost martial healing a bit. I don't understand how this is less reason to use heal spells?

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I don't think healing needs to be buffed for martials as it kind of messes with the healing economy a bit. However, it does seem reasonable.

My biggest issue is that I don't understand why you want to cap the CL based on the target's HD.


miscdebris wrote:
Of course, pre-calculate your "healing die" when you level to speed play.

I'm guessing this means "record your hit die, and average if necessary," rather than "pre-calculate an average result on your hit dice," but I would like to be sure.


Cyrad wrote:
I don't think healing needs to be buffed for martials as it kind of messes with the healing economy a bit. However, it does seem reasonable.

I'm more doing this for the healer to give them more resources when dealing with the barbarian with max con and retrained HPs that just loves to dodge into weapons and spells.

Cyrad wrote:
My biggest issue is that I don't understand why you want to cap the CL based on the target's HD.

I did that because I'm removing the cap on spells like CLW. CLW no longer caps out at 1d8+5. In other words, CLW can do 1d8+20.

Yes, I know the Life Oracle has a revelation that does that. I planned on giving them double CL to it instead.

The HD cap is not really needed, I suppose.

bitter lily wrote:
miscdebris wrote:
Of course, pre-calculate your "healing die" when you level to speed play.
I'm guessing this means "record your hit die, and average if necessary," rather than "pre-calculate an average result on your hit dice," but I would like to be sure.

Yeah, that's what I mean. It really only matters for lots of multi-classing. Wizard 6 Cleric 3 MT 1 Evanglist 10 is 6d6+3d8+1d6+10d8. The average die size would be 7.3, which would become d8. Sorceror 10, Dragon Disciple 9 would be 10d6+10d20. The average die size would be 9, so round that to 1d10.

I imagine that most things would stay 1d8 (Channel would go up to d8) except the full on martials. It does mean that mass healing effects need to be rolled individually though.


miscdebris wrote:
bitter lily wrote:
miscdebris wrote:
Of course, pre-calculate your "healing die" when you level to speed play.
I'm guessing this means "record your hit die, and average if necessary," rather than "pre-calculate an average result on your hit dice," but I would like to be sure.

Yeah, that's what I mean. It really only matters for lots of multi-classing. Wizard 6 Cleric 3 MT 1 Evanglist 10 is 6d6+3d8+1d6+10d8. The average die size would be 7.3, which would become d8. Sorceror 10, Dragon Disciple 9 would be 10d6+10d20. The average die size would be 9, so round that to 1d10.

I imagine that most things would stay 1d8 (Channel would go up to d8) except the full on martials. It does mean that mass healing effects need to be rolled individually though.

NOOOO, everything in PF rounds down. (Except anything where lower is better.) The hit should become the lower one, IMHO, unless the fraction is truly small. Yes, it penalizes multiclassing, which I suppose reflects a bias of mine. But you're ignoring it!

Wizard 6 Cleric 3 MT 1 Evanglist 10 is 6d6+3d8+1d6+10d8 averages to 7.3, yes. That would either somehow result in 1d7 -- maybe a d6 & a d8 rolled together and averaged? -- or a d6.

Wizard 1 Cleric 19 would be 1d6+19d8, averaging 7.9. I suppose I grudgingly could accept that as a d8.

Sorceror 10, Dragon Disciple 9 would be 10d6+9d12. I'm not sure what you intended to type, but let's go with Sorc 10, DD 10, or 10d6+10d12, which averages to 10d9 as you say. It should NOT round up, no, it should be either a d8 & d10 averaged, or a d8. That's a ferocious HD for a caster!

~~~~

I would argue that it would be easier in play to assume that every HD type above a d8 adds 1 pt/die rolled, while a d6 subtracts 1 pt/die rolled (min. 1/die).

So looking at CMW & single-classed recipients, to keep it easy, it's 2d8 + CL + HD mod. The HD mod is -2 (min. 2) for a d6 full caster, 0 for a d8 partial caster, 2 for a typical martial, and 4 for a barb/DD. What this means for multi-classed characters, I leave to you. But obviously, again, players have to record their "HD mod" or whatever you decide to call it on their character sheets.


bitter lily wrote:
NOOOO, everything in PF rounds down. (Except anything where lower is better.) The hit should become the lower one, IMHO, unless the fraction is truly small. Yes, it penalizes multiclassing, which I suppose reflects a bias of mine. But you're ignoring it!

Why I rounded instead of rounded down is the example of Fighter 19 Monk 1. 1d9.9 would be 1d8. If that's the case, there is no point in trying to make this work. I figured 1d8.9 would round down, 1d9 would round up.

bitter lily wrote:
Sorceror 10, Dragon Disciple 9 would be 10d6+9d12. I'm not sure what you intended to type, but let's go with Sorc 10, DD 10, or 10d6+10d12, which averages to 10d9 as you say. It should NOT round up, no, it should be either a d8 & d10 averaged, or a d8. That's a ferocious HD for a caster!

I was calculating something else here. I just missed a spot editing. I was supposed to be Soc10/DD10.

Also, I was trying to avoid averaging dice in play.

bitter lily wrote:

I would argue that it would be easier in play to assume that every HD type above a d8 adds 1 pt/die rolled, while a d6 subtracts 1 pt/die rolled (min. 1/die).

So looking at CMW & single-classed recipients, to keep it easy, it's 2d8 + CL + HD mod. The HD mod is -2 (min. 2) for a d6 full caster, 0 for a d8 partial caster, 2 for a typical martial, and 4 for a barb/DD. What this...

That does simplify things a tad.


I'd go with something simpler, like give characters with d10 and d12 HD a bonus to healing received. Changing dice for each healing seems like unnecessary pain in the... injury. Not to mention it will mess mass cure wounds spells.


I read about a system like this is a book someone wrote, which was essentially a rewrite of oldschool basic D&D. Its very simple for single class characters or for those with a single type of hit die. So barbarians benefit the most, while wizards suffer a little. I love the intent of it and think it would be a great addition because it helps high-HP damage sponges. However, things like channel energy, multiclassing, and mass cure spells complicate it to the point that I don't want to mess with it. But I have though about it quite a bit. The thing I came up with to simplify it as much as possible is that you use the hit die that the majority of your hit dice are. If you are 4d8 and 4d10, you would use d8s. If you gains one more d10 then your healing jumps up to d10. Obviously there could be additonal considerations if you have three types of hit dice or if your hit dice are d8 and d12.

Maybe use the hit die of your favored class?


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Ciaran Barnes wrote:
Maybe use the hit die of your favored class?

That is just too simple. I love it.


I'd go with: recipient of magical healing gains +1 bonus to healing received for each d10 and/or d12 HD he has... So a fighter 10 will get +10 to healing received, barbarian 12 will get +12, a fighter 5/barbarian 3 will get +8, and a fighter 5/wizard 5 will get +5.


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Pathfinder Adventure, Rulebook Subscriber
Drejk wrote:
I'd go with: recipient of magical healing gains +1 bonus to healing received for each d10 and/or d12 HD he has... So a fighter 10 will get +10 to healing received, barbarian 12 will get +12, a fighter 5/barbarian 3 will get +8, and a fighter 5/wizard 5 will get +5.

Healing Factor

HD D8: +1HP per die rolled
HD D10: +2HP per die rolled
HD D12: +3HP per die rolled

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