Tengu+Claws+Brawler's Unarmed Strike


Rules Questions


Quick question on how these interact.

1. I'm playing a Tengu and i've traded out my Sword Trained racial trait for the alternate racial Trait Claws. This gives me two Claw attacks at 1d3 damage and i'm treated as having improved unarmed strike to qualify for other feats.

2. Now i start my career as a vanilla Brawler which grants me improved unarmed strike as a bonus feat and a damage of 1d6 as a medium creature with my unarmed strikes.

Q. Does this now change the damage of my claw and beak attacks? Does it only effect my claw attacks? Does it not effect any of those attacks?

Thanks.

Scarab Sages

neither one affects the other.. Claws and beak are natural weapons. The brawler and monk unarmed strike are a separate weapon. They have no direct interaction.


Yuri Sarreth wrote:
neither one affects the other.. Claws and beak are natural weapons. The brawler and monk unarmed strike are a separate weapon. They have no direct interaction.

Crud.

Q. Magic Fang the only way to alter the damage dice then for the Claws?

I know of the Bloody Beak feat that will change the Beak to 1d6.

Scarab Sages

Any spell or magic item that calls out affecting natural weapons will work.. Amulet of mighty fist being the most common..


Yuri Sarreth wrote:
Any spell or magic item that calls out affecting natural weapons will work.. Amulet of mighty fist being the most common..

Duh...facepalm. Thanks.

EDIT- But Magic Fang and Amulet of Mighty Fists does not change the Damage die size so it's still a 1d3. Any way to change that aspect or do i just live with that as my back up weapon?

Scarab Sages

I dont know of anythin right off to change the die size.. Your best bet would be using the amulet to add more dice.. Vicious or elemental damage.. Or ways to just add large static damage pluses.


You can use the feat Improved Natural Attack but only if your GM is ok with you taking monster feats... ;)


Yuri Sarreth wrote:
I dont know of anythin right off to change the die size.. Your best bet would be using the amulet to add more dice.. Vicious or elemental damage.. Or ways to just add large static damage pluses.

Yeah, probably best bet. It's not going to be my primary attack mode anyway. It's my oh crap i'm in melee option being that i'm going the Archer route. I'm looking at adding a single dip for feats and Brawler looked like a good option on my Inquisitor but i may lean to the Zen Archer an lean on the Flurry. Although that puts me well behind in my BAB although getting Manyshot was a long shot to begin with.

Scarab Sages

If you do zen archer after level 3 it wont matter. Point blank master removes the AOO for using a bow while in melee.. You can just shoot them right square in the face with your bow.. Having the beak and or claws does mean you threaten thou so you can offer flanking..

Manyshot does not work with zen flurry anyway.


Yuri Sarreth wrote:

If you do zen archer after level 3 it wont matter. Point blank master removes the AOO for using a bow while in melee.. You can just shoot them right square in the face with your bow.. Having the beak and or claws does mean you threaten thou so you can offer flanking..

Manyshot does not work with zen flurry anyway.

My plan was to only dip for one level of Zen Monk for the Bonus feat, early Flurry with bow to tide me over until 3rd and take Rapid shot any ways, Perfect strike and the unarmed strike is gravy. Beyond that delays my Inquisitor goodies too much. Outside Vanilla fighter this seems like the best single level dip. Maybe a second level further down the road for Weapon focus which is a feat that i'd want any way.

I'm trying to avoid pets so Hunter and Druids don't match. The single dip hurts a bit but i really hate waiting for feats, especially with and archer, more than class features.

I'm hard pressed to think of a better single level dip.


enlarge person makes them bigger, so does strongjaw spell, but no, no easy way to make them better.

if fighting with claws and beak then the brawler is probably not the class you want to go into, it doesn't off much if any support to them.

While paladin, War Priest, barbarian, are better suited since they have flat attack/damage buffs that are nice with 3 attacks early on.


Chess Pwn wrote:

enlarge person makes them bigger, so does strongjaw spell, but no, no easy way to make them better.

if fighting with claws and beak then the brawler is probably not the class you want to go into, it doesn't off much if any support to them.

While paladin, War Priest, barbarian, are better suited since they have flat attack/damage buffs that are nice with 3 attacks early on.

I'm thinking that it might be best to forego the Claws in general. I'm not really going to take advantage of them any ways. Swordtrained at least confers some weapons not on the Inquisitor/Monk lists even if i don't use them.

I'm going the bow route with this guy at this stage in the build so my primary focus is being better at that so i really shouldn't be focusing on the Claws that much. Besides, if i go Zen Archer i still get improved unarmed strike so i can still fight that way and have the beak attack as well. I can grab the Amulet of mighty fists down the road if needed.

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