Irranshalee
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Is there a common list somewhere for these three skills?
I am trying to make a halfling rogue that is a tinkerer, someone that can essentially fix any minor device (like a music box or a clock but does not exclude locks and minor mechanical traps). He does not have to be great at it but he has to be able to work with it in his hands to figure out how it worked and how to fix any small problems.
| mishima |
In some of the more tech oriented pathfinder adventures there is craft(mechanical). To make exotic stuff (like battery powered lasers etc) you need an extra feat (technologist). But if you are just making normal stuff, its clocks and whatnot.
Those who wish to construct or repair technological items use the Craft (mechanical) skill in conjunction with the technological item crafting feats. Without the Technologist feat, Craft (mechanical) can still be used to craft less advanced forms of technology such as gears, hinges, and pulleys. Note that in the campaign setting, NPCs with the means of crafting technological items are extremely rare, and it is not assumed that PCs have access to such resources. GMs are encouraged to discuss such considerations with their players before allowing technological crafting into the game.
Weirdo
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The skills themselves contain a list of the most common variants, but it's not exhaustive. Craft(mechanical) sounds appropriate. There is also an official Craft(locks), and Profession (tinker) seems reasonable if the GM approves.
The most common Craft skills are alchemy, armor, baskets, books, bows, calligraphy, carpentry, cloth, clothing, glass, jewelry, leather, locks, paintings, pottery, sculptures, ships, shoes, stonemasonry, traps, and weapons.
The most common Profession skills are architect, baker, barrister, brewer, butcher, clerk, cook, courtesan, driver, engineer, farmer, fisherman, gambler, gardener, herbalist, innkeeper, librarian, merchant, midwife, miller, miner, porter, sailor, scribe, shepherd, stable master, soldier, tanner, trapper, and woodcutter.
Each of the nine categories of the Perform skill includes a variety of methods, instruments, or techniques, a small sample of which is provided for each category below.
Act (comedy, drama, pantomime)
Comedy (buffoonery, limericks, joke-telling)
Dance (ballet, waltz, jig)
Keyboard instruments (harpsichord, piano, pipe organ)
Oratory (epic, ode, storytelling)
Percussion instruments (bells, chimes, drums, gong)
String instruments (fiddle, harp, lute, mandolin)
Wind instruments (flute, pan pipes, recorder, trumpet)
Sing (ballad, chant, melody)