
Renraku |
6 people marked this as a favorite. |

I just wanted to say thanks,
While running a convention and between events, you took the time to dump a ton of information and sneak peeks on online. Not being able to attend, It was nice to see stuff happening as it was unveiled.
Beyond that, more than one of you answered my dumb and impatient questions about Starfinder in twitter, which... I'll be honest I wasn't expecting given how busy you had to be.
One last thing
Whoever had the keys to the Paizo twitter account needs a raise, you were a machine during the banquet and ridiculously fast on the responses.

dastels |
1 person marked this as a favorite. |

Whoever had the keys to the Paizo twitter account needs a raise, you were a machine during the banquet and ridiculously fast on the responses.
Couldn't agree more. A great job. I had a search pane on the #PaizoCon hashtag open all weekend and it was a steady stream of information. Nowhere near like being there, but it made not being there a bit less harsh.

Dan Tharp Outreach Coordinator |
3 people marked this as a favorite. |

Whoever had the keys to the Paizo twitter account needs a raise, you were a machine during the banquet and ridiculously fast on the responses.
Thank you very much!!
It was a blast. It was kind of fun trying to keep up with the speakers on my phone. But, I'm never doing banquet updates like that again! Next time, I'll have better images and a laptop. Faster and better next year! I promise. :)

Kobold Catgirl |

In general, the Paizo employees were amazingly hardworking and available. I saw a pack of gamers had cornered Mark Seifter and Linda Zayas-Palmer after the con was over, and couldn't resist joining in. They were super fun to talk to, and helped me pass the time so I didn't have time to hyperventilate about "travel drama". Then there were all the stupendous panels, which, y'know, I'll just summarize below. Cliff notes, 'cause I'm on my s+!!ty computer, but I do want to use this thread to just sort of parcel out praise, because the Paizo staff really made my con experience delightful this year:
Cartoons Made Me a Better GM: The panelists were super funny and very thoughtful. I really liked their way of looking at adventure design. And what a great Skeletor impression from Amanda Kunz! Everyone should ask her to give it at every single opportunity.
Celebrity Gaming With Amber E. Scott: Holy s!#@. I haven't laughed so hard in a long, long time. Thurston Hillman's got a great gnome impression, though I am now somewhat concerned about gnome holiday traditions. #keeppileofoozingbloodandfleshinChristmas. And holy s&!#, Benjamin Loomes, who was somehow not listed on the event, is a wizard at Syrinscape. And at Trump soundbites. This was the second-most arbitrarily horrific game I saw this Paizocon, and it brought me great joy. Sorry I bowled over your minis with that d6 that one time!
Creating Welcoming Gaming Spaces/PvP at the Gaming Table: These two panels were full of some really thoughtful advice. I was particularly grateful to the former panel for being so welcoming of my balloon animal infestation. Also, holy cow, Sara Marie is related to Gary Teter! How did I miss that?
Guest of Honor Q&A: Amber E. Scott: I almost didn't go to this panel, since I'm not really familiar with Amber's work. But I did, and now I have to buy every product she's worked on. Her panel was fascinating, and I really appreciated her lingering afterward so I could pester her for advice about the world I'm working on. Long live Tom Tildrum!
Queering Your World: Boy, going to this panel instead of Storytime With Lisa was the hardest choice I've made this year. I'm glad I attended! The thoughts about incorporating resistance narratives were really interesting, as was the list of recommended queer stories (seeing "Princeless" listed does sort of make my eye twitch, but that's a gripe session for another thread). I'm gonna be sharing that list!
All About Starfinder: I had to miss the banquet, so this was my main source of intel about Starfinder. I was not disappointed. I'm even more excited for this game now.
Getting Your Fiction Published: Just a lot of really solid advice. I actually started taking notes during this panel about old novels I need to go back and finish, so the "guilt trip" part of the panel really worked wonders! And once again, I really appreciated Mr. Cary and Mr. Sutter lingering so I could pester them about whether it's okay to pester editors. :D
Sound, Music, and Ambiance in Roleplaying Games: One of my favorite panels this year. Ben, Cosmo and Jessica gave me a s+%~ton of ideas I can't wait to try out. I took so many notes, my fingers got sore. I sure hope that local church I saw on the way in can offer me some healing...
The Bones of Fluff: Amber E. Scott carried this panel on her own (no easy feat), and I found her ideas really interesting—especially the ideas on culture, custom and personal space.
Creating Homebrew Content: Just a bunch of really clever dudes hashing out a really fun subject. I appreciated their feedback on my ongoing quest to find a way to minimize high-level magic for my and my sister's setting.
Also, my lovable halfling Mlem died, and it's Cosmo's fault.

Kobold Catgirl |

I just realized I was doing a lot of "mini-bowling" this con. It happened Monday night, too. The lesson here is that I shouldn't throw dice.
Oh, also, I somehow forgot to mention the panel about the ookum-spookums. The Knights and Nightmares panel kicked ass. A lot of great ideas there from Paizo's top scary experts.

Bahbrahb |

Jason Bulmahn's game WAS really fun. It was a great start to our weekend. I hope your buddy sticks with it. He did pretty good for getting stuck with the rogue his first time out.
Both my buddy and I plan on throwing in on that Patreon. We really liked the concept of pregens with really thorough backstories and having tie-in already built-in to the campaign.
The con feels more and more familiar each year, see you all in 2018