| Ghray |
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Ran a five year campaign. I blended rules form Pathfinder to Tomb Rules and MAN what a blast. My players had their characters temporarily leveled to 20 to combat some crazy powerful enemies (and one player actually turned on the party after accepting the powers of Famine from Death. Year, four horsemen Famine and Death. PVP drama!)
Has anyone experienced the end of a long, drawn out campaign where all the BBEGs are defeated and the good guys won? Or simply just finished a campaign and you feel that deep breath, "it's done!" sorta thing?
Just feel like posting, it's a great high right now (although I'm crazy tired).
| rabindranath72 |
Congrats!
The longest running campaign I ran from start to end, was with AD&D 2e, the original Dragonlance series of modules (DL1 through DL14), in 1989-90. It took us roughly 18 months of weekly sessions. That definitely marks the high point of my 30 year-long career as a DM. We still talk about it today *sigh*
| Lakesidefantasy |
My players and I are on book six and year four of our Curse of the Crimson Throne campaign. I suspect it may go five years. We play bi-weekly, and often take breaks for months at a time.
To tell the truth, I'm a bit burned out on it but I have some epic stuff coming up that I've been laying the groundwork for and planning for years.
| Ghray |
Congrats!
The longest running campaign I ran from start to end, was with AD&D 2e, the original Dragonlance series of modules (DL1 through DL14), in 1989-90. It took us roughly 18 months of weekly sessions. That definitely marks the high point of my 30 year-long career as a DM. We still talk about it today *sigh*
Wow!! I can't imagine doing that!
My players and I are on book six and year four of our Curse of the Crimson Throne campaign. I suspect it may go five years. We play bi-weekly, and often take breaks for months at a time.
To tell the truth, I'm a bit burned out on it but I have some epic stuff coming up that I've been laying the groundwork for and planning for years.
You definitely have to spice it up. I've done things like, mass combat, kingdom building, extreme survival, captured with no weapons, etc. For my last session, I made a full board game to showcase the final big city battle.
| Lakesidefantasy |
No way! I did the same thing!
We just finished it, and it was great! But the actual high-level encounters are what we seem to be dreading.
| Ghray |
No way! I did the same thing!
** spoiler omitted **
We just finished it, and it was great! But the actual high-level encounters are what we seem to be dreading.
That sounds sweet! It's funny because I combined Risk with Total War (you could auto-resolve battles or choose to fight them. Auto resolving was better).
In college, I was a player in a superhero Savage Worlds game that had a great ending. It turns out the real villains were alternate universe counterparts of the team, and we defeated them by casting them into the timestream.
It's pretty awesome when a game has a satisfying conclusion. Well done!
In the timestream? I don't know what that is but that sounds like a terrible fate! I'm still amazed one of my players accepted a deal from Death itself and became Famine. (I knew he'd accept it, but still, crazy!)
| Tim Emrick |
Congratulations!
Many years ago, I ran a GURPS Fantasy campaign for three years that definitely ended on a high note: a corrupted artifact was purified, and the undead prince bound to it was driven off. (If we had been able to continue, the sequel would probably have centered on pursuing him, and determining if he could be redeemed in any way. That's what happens when one of your PCs is a pacifist proto-saint.)
This past winter, I wrapped up a 3- or 4-year Freeport campaign that started in v.3.5 and was converted to Pathfinder halfway through. The last year or so of it was one last big adventure to end the campaign on a high note before starting our next one. One of the PCs was a vanara, so "Gorilla Island" included as many simian races as I could fit in: vanara, kech, girallons, and a baregara boss.
We're planning to go from 1st to 20th level with the new campaign, which will almost certainly take a few years real-time even doing fast advancement (which we are). I've been tinkering with this "Time of the Tarrasque" setting for ages, so it's very satisfying to finally be running something in it! And terrifying, too, because it's the most ambitious campaign I've run in over 30 years of GMing.
| Ventnor |
Lakesidefantasy wrote:No way! I did the same thing!
** spoiler omitted **
We just finished it, and it was great! But the actual high-level encounters are what we seem to be dreading.
That sounds sweet! It's funny because I combined Risk with Total War (you could auto-resolve battles or choose to fight them. Auto resolving was better).
Ventnor wrote:In the timestream? I don't know what that is but that sounds like a terrible fate! I'm still amazed one of my players accepted a deal from Death itself and became Famine. (I knew he'd accept it, but still, crazy!)In college, I was a player in a superhero Savage Worlds game that had a great ending. It turns out the real villains were alternate universe counterparts of the team, and we defeated them by casting them into the timestream.
It's pretty awesome when a game has a satisfying conclusion. Well done!
Let's just say that my hero's evil counterpart got to see what the heat death of the universe will look like up close.