Nunchaku Unchained Monk / Unchained Rogue


Advice


I've always wanted to try out a Monk that wields Nunchaku, but it's pretty hard to justify when the Unarmed Strike damage scales so much better than the damage that is dealt with the Nunchaku. Therefore, I've decided that I would try to work a multi-class build that would help make it worth the effort to wield the Nunchaku by going Rogue.

What I'm thinking is a Half-Elf Unchained Monk/Unchained Rogue who feints and sneak attacks for damage, as well as disarming foes. Additionally being a minor skill monkey when the time calls for it.

For a 15-Point Buy it would be STR: 10 DEX: 15 CON: 12 INT: 13 WIS: 14 CHA: 8, with +2 going into Dex, making it 17 Dex.

UC Monk 1: Combat Reflexes (Bonus Feat), Combat Expertise, Flurry Of Blows
UC Rogue 1: Finesse Training, Sneak Attack 1d6
UC Rogue 2: Evasion, Combat Trick (Agile Maneuvers), Feinting Flurry Feat
UC Rogue 3: Sneak Attack 2d6, Finesse Training - Nunchaku
UC Monk 2: Dodge (Bonus Feat), Improved Disarm (Feat)
UC Monk 3: Fast Movement, Ki Pool
UC Monk 4: Improved Feinting Flurry (Feat)

Justification:

Half-Elf: Going half-elf because their multi-talented trait lets them have two favored classes, and the Rogue's favored class helps with Feinting, which is vital for the sneak attacks to go off
Level 1: Nothing Special here. Taking Monk first to get Proficiency with the Nunchaku and Combat Expertise to qualify for Feinting Flurry Later
Level 2: Going into rogue right afterwards to get that Weapon Finesse and Sneak Attack. Since Nunchaku are light weapons, this should be weapon finesseable
Level 3:: Now we can pick up Feinting Flurry, allowing us to deal sneak attack with our Flurry. Also getting Agile Maneuvers as a Combat Trick so I can disarm foes easier later.
Level 4: Sneak Attack is bumped up to 2d6 and I now can add my Dex Mod to damage with my Nunchaku. So, since my extra ability Point will be going into Dex this level, the potential damage I can do is 1d6+4+2d6.
Level 5: Now I can pick up Improved Disarm as a Feat, so the CMB to disarm this level, I would have +12 to disarm (+4 Bab, +4 Dex, +2 Improved Disarm, +2 Disarm Weapon Quality), which I think is decent enough.
Level 6: Ki Pool is now active, so I can spend points making extra attacks if I want, which is cool.
Level 7: And now I have Improved Feinting Flurry which means all my attacks this round are subject to my Sneak Attack. I also get a Ki Power, but Not sure which one to get.

What do you think so far? I understand this might not be the best build in terms of straight damage, but this seems like it can be fun. Has skill points galore so you can be a fun skill monkey. This build could also work better if you wanted to cut out the Nunchaku and focus on the Unarmed Strikes, but I just want the Nunchaku to be viable. Plus, since we aren't going full Monk, Ki Strike doesn't activate till much later, where as Nunchaku are enchantable.

Scarab Sages

Agile maneuvers is a wasted feat. Weapon Finesse covered weapon based maneuvers, and your only improved maneuver is disarm which is weapon based.


Imbicatus wrote:
Agile maneuvers is a wasted feat. Weapon Finesse covered weapon based maneuvers, and your only improved maneuver is disarm which is weapon based.

You are absolutely right, missed that Weapon Finesse covers that base. This means that I can get improved disarm as my Combat Trick at that level and free up some more options later. Thanks for catching that.

Other than that, everything else looks good, or at the very least viable?

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