| ViConstantine |
Heya again guys, so, my party just ascended to mythic for the first time, (in a campaign we are actually going to play again I should say) and I am having trouble picking what I want for my Cleric. She has almost no physical scores if you dont count her constitution being +2, the others are flat 10 scores and her Wis and Cha are high so she can heal and summon well (with the common buff and debuff). Well, this character has two major focuses typically and thats healing and summoning, I was thinking of going through Hierophant for her as the Hierophant gets some great additions to summoning and is full of awesome abilities for healers. Though, I was thinking of Dual-Pathing at first tier so I could cherry pick abilities from the Marshal as well. Its charisma stuff is awesome as she has high diplomacy and could really benefit from the some of their buffing abilities. Is all of this too unfocused or do you think its ok to have a multifocused mythic character? Is it worth it to stay hierophant or should I be dual pathing to get the best of both worlds?
Im also very unsure as to what feats I should be taking with this character for mythic feats, (I know I want to take the one that gives you mythic spells once I reach my very last mythic feat so I can get 10 mythic spells all at once) Almost none of the mythic feats interest me and as we ascended so early, I was only able to get 3 of my feats for the whole game so far.
My plan for feats up to level 20 should be roughly these:
1: Toughness
3: Selective Channeling
5: Extend Spell
7: Spell Focus: Conjuration
9: Augmented Summoning
11: Quicken Spell
13: Craft Wand
15: Empower Spell
17: ???
19: ???
I still don't have 2 of them figured out but I dont need reach spell because im picking up "faith's reach" from hierophant no matter what. Should I be using my mythic feats to help get some of these feats faster? Or Should I be trying to find more helpful feats to grab with my mythic feats? My brain is so jumbled. Ugh~ Well im sorry this is a huge mess so any help possible would be greatly appreciated!
GeneticDrift
|
My mythic character was about healing, buffing, and protecting. He went dual path (marshal) as well, but mostly for higher level marshal abilities. Advance was nice, but since we had a marshal character in the group it was a little unnecessary.
I was not a summoner, so you might not find all of this useful.
I took the following feats.
Heighten spell (amazing with spontaneous casting from Hierophant)
preferred spell(sanctuary)
preferred spell (breath of life)
quick channel
selective channel
spell penetration
greater spell penetration
toughness
spell focus (abj)
greater spell focus (abj)
favored enemy spell casting (evil outsider)
mythic feats
dual path
extra mythic power
extra path ability
mythic spell lore
mythic spell penetration
Mythic abilities
Faith's reach
extra mythic feat
enduring blessing
divine source (x3) (4 domains, 4 subdomains)
aura of preserverence
symbol of the holy
fight on
beyond morality
mythic spells
Sanctuary
blade barrier
regenerate
blessing of fervor
deathless
dimensional lock
plane shift
ascension
home made spell: mythic status [super long duration and number of targets, improves on the 3.5 greater status]
| ViConstantine |
My mythic character was about healing, buffing, and protecting. He went dual path (marshal) as well, but mostly for higher level marshal abilities. Advance was nice, but since we had a marshal character in the group it was a little unnecessary.
I was not a summoner, so you might not find all of this useful.
I took the following feats.
Heighten spell (amazing with spontaneous casting from Hierophant)
preferred spell(sanctuary)
preferred spell (breath of life)
quick channel
selective channel
spell penetration
greater spell penetration
toughness
spell focus (abj)
greater spell focus (abj)
favored enemy spell casting (evil outsider)mythic feats
dual path
extra mythic power
extra path ability
mythic spell lore
mythic spell penetrationMythic abilities
Faith's reach
extra mythic feat
enduring blessing
divine source (x3) (4 domains, 4 subdomains)
aura of preserverence
symbol of the holy
fight on
beyond moralitymythic spells
Sanctuary
blade barrier
regenerate
blessing of fervor
deathless
dimensional lock
plane shift
ascension
home made spell: mythic status [super long duration and number of targets, improves on the 3.5 greater status]
Well Ive already decided ill be taking the feat "Summon Good Monster" As well as it gives me access to the celestial versions of my monsters as well and they are awesome! Well, to be honest, Im incredibly surprised by a lot of your choices, Obviously ill have a few less available to me as im so spread out for mythic stuff but ill be taking ideas. I probably wont be taking spell focus greater or the spell penetration feats as de-buffs are the most uncommon spells for me to use usually. I want to make note that I dont want the combat abilities from the Martial, the things im interested in are things like its increased mythic die you can get (it gives you 2d8 by rank 10!) And some of the abilities that let allies add your mythic die to roles which is amazing.~
| Cuup |
dharkus wrote:Hierophant seems pretty targetted at divine casters in general and there's lots of stuff for clericsShould I take this as a suggestion to stay a pure Hierophant?
What's the rest of your group look like, and what paths will they be taking? If someone else already has the support role covered, and/or is already committed to going Marshal, I'd say you're better off hyper-specializing in summoning and healing, and leaving the support/marshaling to them. If your group has no support role, or only a minor support one, then it's probably a good idea to dabble a bit in Marshal to help fill that gap, but ultimately stay committed as the group's primary healer/summoner.
| ViConstantine |
ViConstantine wrote:What's the rest of your group look like, and what paths will they be taking? If someone else already has the support role covered, and/or is already committed to going Marshal, I'd say you're better off hyper-specializing in summoning and healing, and leaving the support/marshaling to them. If your group has no support role, or only a minor support one, then it's probably a good idea to dabble a bit in Marshal to help fill that gap, but ultimately stay committed as the group's primary healer/summoner.dharkus wrote:Hierophant seems pretty targetted at divine casters in general and there's lots of stuff for clericsShould I take this as a suggestion to stay a pure Hierophant?
It's me, a cavalier, fighter and slayer and they are all going champion.