
Warpriest_Guy |

Struggling to figure out which feats are optimal for a Two-Hander Paladin/Antipaladin (divine bond=weapon). Everything is legal except for leadership and squire.
I am aware of: fey foundling, power attack, hurtful and cornugon smash, extra lay on hands for more heals/conductive weapon uses.
What are some other great feats? I am trying to optimize but am thinking about giving up on that to adopt a demoralize theme since I will likely get hurtful anyway.

tonyz |

Skill Focus (Intimidate) is banal but obvious for a demoralize build.
Weapon Focus + Dazzling Display lets you intimidate lots of people.
If you get a warhorse, or a ridable fiendish servant, Mounted Combat is applicable.
It never hurts to boost your strengths -- you already have great saves, but Iron Will/Great Fortitude/Lightning Reflexes are good. The last covers your weakest save, but any of them could also get the Improved version that lets you reroll failed ones. With Improved Iron Will + CHA to saves it's unlikely anyone will ever control your mind.

Mysterious Stranger |

If you are playing a half orc paladin Ferocious Resolve is extremely useful. Combined with Fey Foundling it makes the paladin incredibly tough to take down. Improved Sunder can also be good for a paladin because it gives more options than just killing someone. Use to shut down spell casters without killing them. A cleric without a divine focus or an arcane caster without a spell component pouch is really limited in what they can do.