
Nomad Sage |

Hello,
To make a more appropriate challenge for my party, I tweaked the 'Kiyomi' rokurokubi stats in Part VI. Basically, I swapped the 12th level sorcerer spells for 12th level unchained rogue abilities. I also boosted her ability scores by +2 each, and a couple magic items... probably accounts for a +2 CR or so increase. Makes for a more robust melee combatant, especially combining her nightfall aura with sneak attacks!
Please comment if you see something horribly wrong!
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Kiyomi (advanced Rokurokubi Unchained Rogue variant)
LE Medium monstrous humanoid
Init +11; Senses darkvision 60 ft.; Perception +22
Aura nightfall (15 ft.)
DEFENSE
AC 30, touch 18, flat-footed 30 (+7 Dex, +12 natural, +1 dodge)
hp 289 (17d10+119)
Fort +12, Ref +17, Will +14
DR 5/cold iron; Immune sleep; SR 25
OFFENSE
Speed 30 ft., Fly 60 ft.
Melee bite +25 (2d6+7/19-20 plus plus 1d6 electricty plus rokurokubi’s curse), 2 claws +24 (1d6+7 plus 1d6 electricity)
Space 5 ft.; Reach 5 ft. (20 ft with bite)
Special Attacks elongate neck, rokurokubi’s curse, sneak attack +6d6
Wizard Spells Known (CL 12th; concentration +17)
- 1st (6/day) – charm person (DC 14)
- 0 (at will) – ghost sound (DC 13)
STATISTICS
Str 20, Dex 25, Con 24, Int 17, Wis 12, Cha 23
Base Atk +17; CMB +22; CMD 39
Feats Combat Expertise, Combat Reflexes, Deceitful, Dodge, Improved Critical (bite), Improved Initiative, Iron Will, Piranha Strike (-5/+10), Weapon Finesse, Weapon Focus (bite)
Skills Bluff +27, Climb +25, Disguise +27, Fly +27, Intimidate +26, Perception +22, Stealth +27
Languages Aklo, Minkaian, Tian
SQ no sleep
Rogue Features danger sense +4, debilitating injury, evasion, finesse training (bite, claws), improved uncanny dodge, rogue’s edge (bluff, fly), rogue talents (6), sneak attack, trapfinding +8
Rogue Talents bleeding attack, dispelling attack, improved evasion, major magic (charm person), minor magic (ghost sound), weapon training (bite)
Gear amulet of mighty fists (shocking burst), winged boots