Advice for generating ability scores in a nonconventional way


Advice


I'm currently working on a horror campaign where the story starts in the character's hometown and they start with no Stat block.

I will have stat numbers pre-rolled on a large chart and through the game, opportunities will arise for Players to gain one of those stats to place down the line.

What I'm looking for is suggestions on ways for the players to "gain" their stats by doing something in relation to the statistic itself.

The players are all villagers with no chosen class (as the game will develop that for them) and they have minor trades within their town (think an NPC-like PC).

The story will begin during an Autumnal Festival where the players will be setting up for the festival itself.

What types of things could they do to earn a Strength score? A Dexterity score? A Charisma score? Maybe hammering in tent posts or taste-testing pies made my Old Mary?

I need some ideas!


First off, sweet concept, it reminds me of a lot of old JRPGs I played. If they are setting up a festival them maybe lifting or setting up a booth for str and maybe something like playing a game of darts or something for dex...hmm, I may steal this method of character generation because I love it

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