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![]() RHMG Animator wrote:
I would say "it's your money, spend it how you want" but just remember that Padded Armor only handles so much when you've got a +5 Dancing Keen Vorpal Ostritch Bane Punching Dagger of Bubblebaths to fend off enemies. My advice: if it sounds like you've spent too much, you've spent too much. ![]()
![]() chubbs wrote:
As long as the character is non-evil I think this could work, especially with the connection to Selune and the effort you’ve made to fit it into the Realms. RHMG Animator wrote:
Ninja might be an honest stretch. Again, we’re not in the Oriental-themed lands in the Realms. Everything else would be alright. Hat-Trick wrote:
I would allow kobolds. They’re like mice; they’re everywhere! Vrog Skyreaver wrote:
I look forward to seeing the end product! Yokaiboy wrote:
Vigilantes are allowed. Dhampir may have difficulty traveling during the day (and would have to be Good) although the Daywalker feat could help that. I’m very unfamiliar with skinwalkers, but if I’m interpreting them right, as long as they are Good they would have a place (albeit a very small one) in the world. The Chess wrote:
I have truly never liked a goblin more! As it’s already been said, have him worship Sune and you’d be on the right path! RHMG Animator wrote: *spoiler omitted* That just sounds… too busy. I can’t approve the whole “half-succubus” thing. The idea sounds kind of zany to me. Spazmodeus wrote: Hmmm,I might be able to think of a 'ordinary joe' kind of character.... Average Joe, the Squire-in-training. You gotta get better sometime, right? ![]()
![]() RHMG Animator wrote:
Also found the book to download. What were you thinking? chubbs wrote:
Skinwalker... like Eberron shifters? What type are you looking at? ![]()
![]() RHMG Animator wrote:
I'm not familiar with them, personally. I would like to keep it to what I'm able to reference easily should a rule discrepancy arise or something I would need to look into to help it fit the story. ![]()
![]() RHMG Animator wrote:
I found a copy of the comic online and saved the pages. If you want to throw together a Sword Devil I see no issue with it. ![]()
![]() RHMG Animator wrote: Would you allow the Sword-devil ranger archetype from Pathfinder WorldScape issue #1 ? Link please? Ricmorn Loyalar wrote:
Very well. I see no other discrepancies! ![]()
![]() The Chess wrote:
Either could work, I would suppose. The Nagaji would technically be relation to the Yuan-Ti in the Realms… though they wouldn’t be looked upon favorably. ElterAgo wrote:
Lizardfolk would be more allowable than Tengu and Vanaran because of the location. Being that far away to bring them to Waterdeep would definitely have them under the watchful eye of the Lords of Waterdeep as to why they would be there. Hero point feats are allowed as are the spells. And since we’re all looking favorably to the background skill system, I’ll allow it. 2 skill points per level dedicated ONLY to background skills. Enjoy, friends.
Hat-Trick wrote: Far Strike Monk and thank you for the go ahead on the weapons! I see no issue with the Unchained Monk and the Far Strike Archetype. Permission granted. Ricmorn Loyalar wrote:
I’m not picking any nits, but unless I read it wrong, I don’t think the Evangelist gets Medium or Heavy armor proficiency, but if they were feats you’d chosen for Ricmorn then I see no issue. Philo Pharynx wrote:
I ADORE them. Great combination if I may say so. Hat-Trick wrote: More questions, how do you feel about Vanara and Startoss Style (1, 2, 3)? As mentioned earlier, I must turn down the Vanara race because of the Region. I’m sure they exist somewhere in the world, but for simplicity I’d say they’re not this far into the world. The feats however are fine. I can see you’re to be a ranged fighter haha. ![]()
![]() The Chess wrote:
They would not have difficulties. The game is very much ~80% or more overland adventuring, so animals and mounts will have ample room. There will be places to stable horses if need be as well. I've found cavaliers interesting, and wanted to play a hobgoblin warg rider once... ![]()
![]() Vrog Skyreaver wrote: Will you allow me to use the Warlord archetype for fighter? I’m not familiar with the radium weapons. This is an official Paizo source? If so, I can allow it as long as the Pew Pew Lasguns become Pow Pow Flintlocks. Hat-Trick wrote: Suggested alterations to fit would be rather simple. Unchained Monk gets Still mind at level 4 rather than level 3, so Invisible Blade (the ability that replaces Still Mind) should be granted at level 4. The changes to the Ki Pool at level four would simply happen at level 3 when Unchained Monk gets their Ki Pool. Trick Throw usually falls on level 11, but there's nothing there to trade for it on Unchained Monk so it should probably be moved to either level 10 or level 12 in exchange for the Monk Power at the corresponding level. Can you link the archetype you wanted to use for the Unchained Monk for me please? Hat-Trick wrote:
I say it’s your gold, so spend it how you would like. I understand that Monk’s won’t require much monetary wealth. Storyteller Shadow wrote:
Again, I do apologize for the confusion. My bad on that one. I welcome both ideas, and even so, a Paladin might be a welcome addition as well. And the modules start you in Waterdeep (as most tend to from what I’ve experienced) and I will get back to you on the Year. Reckless Apprentice wrote: I have a GM interpretation question for how I was going to use an item. I have a Ring of Spell Knowledge. The description says that the spell stored can be "written, active or cast" version of the spell. Now does that mean I can keep scrolls around and read then over and over to reset the ring? Or are the scrolls used up? I'm thinking a written version could also be a spell book and I don't think that would be used up Scrolls would be used up, Spellbooks would not. Jet18 wrote: sorry for the late response, i was hoping to VMC into Magus. You were going to start as Magus and pick abilities from other classes as you progress? Which ones specifically or do you not know as of yet? Malleus The Grim wrote:
DM lightning round answers! Yes. One, two if you take a drawback. And yes you know one another (it's assumed you've been adventuring together all this time) Ierox wrote:
I would allow goblins or orcs, but remember you would be a good guy. And not having used these for Pathfinder before, I was going to use the Fast level progression for what I have adapted. I will have to get back to you on potential level. ![]()
![]() The Chess wrote: How do you feel about Soulknife and Aegis from Dreamscarred Press (and the prestige class of combining them both, Metaforge)? I feel like there may be some confusion (perhaps on my part here) regarding Psionics. I was referring to the use of the Occult classes with psychic spells through what's available on the PRD. I'm not familiar with the outside resources (although I know of how psionics used to work in 3.5). Sorry if that bursts anyone's bubble :( ![]()
![]() choyakuyama wrote:
Again, Psions are more than welcome in my game. I look forward to seeing what you come up with! ElterAgo wrote:
If you're asking what the game has in terms of environments, it's predominantly overland travel with a final excusrion into a fort. Overall, it's an escort mission tied into bits of humor and villanous-thwarting abound! And yes, Hero Points are available. Everyone will have 3 total. Reckless Apprentice wrote:
I'm unsure if there would be enough downtime for crafting magic items even between adventures. Enough time to replenish spells but not so much to sit down and draft out a schematic for a magic wand or things of that nature. ![]()
![]() ObsessiveWiz wrote:
Everyone can select 1 Trait if they wish. No drawbacks (though if you take a drawback, you may take one extra Trait) No more than 2 traits and 1 drawback however. As for the Scribe Scroll, I am totally okay with that. You would still be spending your starting GP on scrolls you've made to represent your current gathered wealth. I would say for sake of making a starting 6th level character, your scrolls can be made at half total cost but can comprise no more than 1/4 of your total wealth (Roughly 3,300gp). At least to start. That's around 13 1st level scrolls give or take. ![]()
![]() Storyteller Shadow wrote:
Great! ObsessiveWiz wrote:
Aasimar is fine by me. Not too outlandish and they’re prevalent in the Realms. ![]()
![]() ObsessiveWiz wrote:
I know it seems off to have such a low stat, but most are doable. Played more as a flaw and less of a “dump stat” if you ask me. Hat-Trick wrote: Question, most Monk archetypes don't stack with the Unchained Monk, would it be acceptable to alter one to fit? The Archetype Far Strike Monk just needs a few abilities nudged to the right levels to fit. What would you suggest be altered? Ken Marable wrote:
A Harper Vigilante would be perfect! Honestly, the way the trilogy reads is that you’re already a group of established adventurers and you encounter Marco Volo and become roped in with his own little schemes. Jet18 wrote:
Which classes? Also, don’t forget to drop your lowest roll. Reckless Apprentice wrote:
Would love to see what you come up with! Storyteller Shadow wrote:
I am and any of their archetypes as well. Madcaster wrote:
I’ve seen it done before. Barbarians with literal INTs of 3, frail old mages with a 3 STR (the player had a mobile podium on wheels that was attached to a harness so he could carry his spellbook!), though of course 3’s are not ideal stats, I find them fun to work around personally. ![]()
![]() Long ago there was a Trilogy of Adventures taking place in the Forgotten Realms... I would like to bring those adventures out of my own personal vault and adapt them for Pathfinder! They would still take place in the Realms, and you wouldn't need prior knowledge of them in order to play. Character Requirements: Stats: 4d6 keep 3 highest.
If you have any other questions, don't hesitate to ask. ![]()
![]() I'm currently working on a horror campaign where the story starts in the character's hometown and they start with no Stat block. I will have stat numbers pre-rolled on a large chart and through the game, opportunities will arise for Players to gain one of those stats to place down the line. What I'm looking for is suggestions on ways for the players to "gain" their stats by doing something in relation to the statistic itself. The players are all villagers with no chosen class (as the game will develop that for them) and they have minor trades within their town (think an NPC-like PC). The story will begin during an Autumnal Festival where the players will be setting up for the festival itself. What types of things could they do to earn a Strength score? A Dexterity score? A Charisma score? Maybe hammering in tent posts or taste-testing pies made my Old Mary? I need some ideas! |