Amiri

ReNoid's page

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So so sorry about the absence. Work has been hectic and I've been trying to get some things figured out for the game.

I'll have some new info as well as a list of approved characters soon.


RHMG Animator wrote:

Any Restrictions on buying equipment/gear ?

(i.e. can't spend more then 50% of 13,250gp on a single item)

I would say "it's your money, spend it how you want" but just remember that Padded Armor only handles so much when you've got a +5 Dancing Keen Vorpal Ostritch Bane Punching Dagger of Bubblebaths to fend off enemies.

My advice: if it sounds like you've spent too much, you've spent too much.


Just a reminder that those of you who still have interest should post your sheets here so I can see them. I'm hoping to use the next couple of days to start my process for deciding which characters to permit to have in the game.


Storyteller Shadow wrote:
What year is the trilogy set in DM? Crunch is almost done but background is dependent on the Dale Reckoning year :-)

I checked and it's not specific as to time, but if it helps everyone else: I've started it in 1372 as of this timeline.


chubbs wrote:

silver wolf. CG

Pact of the New Moon
Consists solely of lycanthropes sworn to Selûne, carrying out the most secretive and violent aspects of Selûne's work. Selûne grants these lycanthropes abilities other lycanthropes lack, such as an ability to speak in wolf form, also allowing her followers to invoke prayers and cast spells, rapid shapeshifting and increased strength. Was once declared heretical and anathema for espousing the Heresy of the New Moon but was renewed by Selûne's direct order in a vision to one of her lycanthrope priestesses.

I read the book with the Pact and thought it was cool.

As long as the character is non-evil I think this could work, especially with the connection to Selune and the effort you’ve made to fit it into the Realms.

RHMG Animator wrote:


Just have a number of ideas floating around at the moment, and seeing which ones are valid.

Class Ideas floating around;
Ranger (sword-devil) VMC (cleric or barbarian)
Warpriest (Sacred-fist)
Cleric (w/o VMC Monk)
Monk(Scaled-fist) (w/o VMC Cleric)
Barbarian (Invunerable)
Bloodrager
Skald (either reg or noble scion)
Bard (reg or an archetype)
Ninja

Ninja might be an honest stretch. Again, we’re not in the Oriental-themed lands in the Realms. Everything else would be alright.

Hat-Trick wrote:


Having a silly idea of playing a Kobold now, trading in Crafty for Gliding Wings (effectively free Feather Fall) and the Darkvision and Light Sensitivity for Day Raider (Low Light Vision).

I would allow kobolds. They’re like mice; they’re everywhere!

Vrog Skyreaver wrote:

I'm actually don't care about the guns part (it's the archetype that John Carter of Mars has from the Pathfinder: Worldscape comic). I just like the archetype as a whole and want to get the chance to play it at a reasonable level.

I'm just fine without having guns of any kind.

Since you have approved it, I'll get my character posted sometime tomorrow. Thanks!

I look forward to seeing the end product!

Yokaiboy wrote:

Dotting. Either a were-bat kin skinwalker or a dhampir if allowed.

Hmm, are vigilantes allowed?

Vigilantes are allowed. Dhampir may have difficulty traveling during the day (and would have to be Good) although the Daywalker feat could help that. I’m very unfamiliar with skinwalkers, but if I’m interpreting them right, as long as they are Good they would have a place (albeit a very small one) in the world.

The Chess wrote:

Hi GM! The Chess here with my submission. I decided to go with a Goblin Rogue :) I built him with a Glaive using the Bladed Brush feat - neutral good, worshipping Shelyn. He's an adorable little pest.

I have truly never liked a goblin more! As it’s already been said, have him worship Sune and you’d be on the right path!

RHMG Animator wrote:
*spoiler omitted*

That just sounds… too busy. I can’t approve the whole “half-succubus” thing. The idea sounds kind of zany to me.

Spazmodeus wrote:
Hmmm,I might be able to think of a 'ordinary joe' kind of character....

Average Joe, the Squire-in-training. You gotta get better sometime, right?


Sorry to keep everyone waiting. I will try my best to field all of these questions tomorrow as I will have more time to do so.


RHMG Animator wrote:

since you've allowed aasimars, do you all the alternate aasimar variants found in Blood of Angels?

Also thinking of VMC cleric, or barbarian?

Also found the book to download. What were you thinking?

chubbs wrote:

[dice=]4d611

[dice=]4d615
[dice=]4d613
[dice=]4d612
[dice=]4d612
[dice=]4d613

Skinwalker ok? I was thinking about follower of Selune. either orical, inquisitor or cleric.

Skinwalker... like Eberron shifters? What type are you looking at?


RHMG Animator wrote:

since you've allowed aasimars, do you all the alternate aasimar variants found in Blood of Angels?

Also thinking of VMC cleric, or barbarian?

I'm not familiar with them, personally. I would like to keep it to what I'm able to reference easily should a rule discrepancy arise or something I would need to look into to help it fit the story.


RHMG Animator wrote:
ReNoid wrote:
RHMG Animator wrote:
Would you allow the Sword-devil ranger archetype from Pathfinder WorldScape issue #1 ?

Link please?

No one has transfered it yet (d20pfsrd or archive), Though I have a copy of the issue so I could transfer it into a text document and put it in my dropbox and provide a link to it.

But this link can give you an idea of it, but does not supply mechanics.

I found a copy of the comic online and saved the pages. If you want to throw together a Sword Devil I see no issue with it.


RHMG Animator wrote:
Would you allow the Sword-devil ranger archetype from Pathfinder WorldScape issue #1 ?

Link please?

Ricmorn Loyalar wrote:
ReNoid wrote:


I’m not picking any nits, but unless I read it wrong, I don’t think the Evangelist gets Medium or Heavy armor proficiency, but if they were feats you’d chosen for Ricmorn then I see no issue.
You are correct, Evangelist does not get medium and heavy armor, but I did pick them up as feats. Made the feats section bigger so it's easier to see.

Very well. I see no other discrepancies!


The Chess wrote:

Cavaliers have many cool archetypes. I tried Ghost Rider before and, although not a good archetype mechanically, in terms of flavor it's a blast.

But look at this archetype! It's awesome! It's a honorable warrior of sorts riding a giant serpent! Another full of flavor archetype that mechanically isn't that great but hey, who cares :)

Either could work, I would suppose. The Nagaji would technically be relation to the Yuan-Ti in the Realms… though they wouldn’t be looked upon favorably.

ElterAgo wrote:

What do you think about lizard folk, tengu, or vanaran?

I was thinking about a lizard folk riding some type of lizard and then taking the feats for a lizard familiar (or same with tengu, axebeak and hawk or vanaran, ape, and monkey).

What about the hero point feats and spells?

What about the background skills system?

Lizardfolk would be more allowable than Tengu and Vanaran because of the location. Being that far away to bring them to Waterdeep would definitely have them under the watchful eye of the Lords of Waterdeep as to why they would be there.

Hero point feats are allowed as are the spells.

And since we’re all looking favorably to the background skill system, I’ll allow it. 2 skill points per level dedicated ONLY to background skills. Enjoy, friends.

Hat-Trick wrote:
Far Strike Monk and thank you for the go ahead on the weapons!

I see no issue with the Unchained Monk and the Far Strike Archetype. Permission granted.

Ricmorn Loyalar wrote:

This is ObsessiveWiz's submission; hope you like it! If the background is too much, just say something and I'll write up a quick summary: I just wanted to do it justice. I did get kind of vague for recent years to leave room to be part of this established adventuring group, so that should be easy.

Also, I went ahead and threw in background skills; I didn't see a yes or no here, and figured they're easy enough to remove if you don't want them. I do second Philo Pharynx though, I think the system is a great way to encourage good roleplaying.

I’m not picking any nits, but unless I read it wrong, I don’t think the Evangelist gets Medium or Heavy armor proficiency, but if they were feats you’d chosen for Ricmorn then I see no issue.

Philo Pharynx wrote:

Okay, here's Niffin and Brisha. Ghostwise halfling nightglider.

** spoiler omitted **...

I ADORE them. Great combination if I may say so.

Hat-Trick wrote:
More questions, how do you feel about Vanara and Startoss Style (1, 2, 3)?

As mentioned earlier, I must turn down the Vanara race because of the Region. I’m sure they exist somewhere in the world, but for simplicity I’d say they’re not this far into the world.

The feats however are fine. I can see you’re to be a ranged fighter haha.


The Chess wrote:

Another chance of getting in a game with Shadow ;)

@ReNoid: I'm not familiar with the trilogy (Looking at your links right now), but would characters with companions or mounts have difficulties? I thought about building a cavalier but they usually don't work well in many APs due to the dungeon crawling part (and the horsey-not-fittey part)

They would not have difficulties. The game is very much ~80% or more overland adventuring, so animals and mounts will have ample room. There will be places to stable horses if need be as well.

I've found cavaliers interesting, and wanted to play a hobgoblin warg rider once...


And the game calls for at least 6 to 8 characters.

I'm hoping for the 6 minimum, but probably won't be going beyond 8 in case anyone had been wondering. This DM selection process is rather difficult.


Vrog Skyreaver wrote:
Will you allow me to use the Warlord archetype for fighter?

I’m not familiar with the radium weapons. This is an official Paizo source? If so, I can allow it as long as the Pew Pew Lasguns become Pow Pow Flintlocks.

Hat-Trick wrote:
Suggested alterations to fit would be rather simple. Unchained Monk gets Still mind at level 4 rather than level 3, so Invisible Blade (the ability that replaces Still Mind) should be granted at level 4. The changes to the Ki Pool at level four would simply happen at level 3 when Unchained Monk gets their Ki Pool. Trick Throw usually falls on level 11, but there's nothing there to trade for it on Unchained Monk so it should probably be moved to either level 10 or level 12 in exchange for the Monk Power at the corresponding level.

Can you link the archetype you wanted to use for the Unchained Monk for me please?

Hat-Trick wrote:

Follow up question, to alleviate some of the dangers of literally throwing my most valuable possessions at people, would it be possible to buy a couple +1 Sharding shuriken for 7200 GP (2/5ths the price of a full stack of five)? From what I understand, I'd only really need one, but a back up would be nice, and I don't want to be too cheap about such an important issue.

I say it’s your gold, so spend it how you would like. I understand that Monk’s won’t require much monetary wealth.

Storyteller Shadow wrote:

Ah yes, that does rather burst my bubble DM...

Still, I have always wanted to play in these modules so I'll be submitting something, either a Paladin or a Monk, probably a Monk as my scores are a bit weak for a Paladin.

Where do the modules start in the Realms so I can set up a bit of a background, also what year are we starting in?

Again, I do apologize for the confusion. My bad on that one.

I welcome both ideas, and even so, a Paladin might be a welcome addition as well.

And the modules start you in Waterdeep (as most tend to from what I’ve experienced) and I will get back to you on the Year.

Reckless Apprentice wrote:
I have a GM interpretation question for how I was going to use an item. I have a Ring of Spell Knowledge. The description says that the spell stored can be "written, active or cast" version of the spell. Now does that mean I can keep scrolls around and read then over and over to reset the ring? Or are the scrolls used up? I'm thinking a written version could also be a spell book and I don't think that would be used up

Scrolls would be used up, Spellbooks would not.

Jet18 wrote:
sorry for the late response, i was hoping to VMC into Magus.

You were going to start as Magus and pick abilities from other classes as you progress? Which ones specifically or do you not know as of yet?

Malleus The Grim wrote:


That's quite nice and balanced. I'll like to submit a Human Investigator, just a few questions:

- Do you authorize the Orator feat? I'm asking because it is damn strong, maybe too much.
(http://www.d20pfsrd.com/feats/general-feats/orator/)

- How many (if any) traits are we starting with?

- Do we know each other at the start of the adventure? Or maybe each of us could propose a story hook connecting his character with the others?

DM lightning round answers! Yes. One, two if you take a drawback. And yes you know one another (it's assumed you've been adventuring together all this time)

Ierox wrote:


Ugh. So... I can have double 16s, or an 18, if I find a race with +4 to something. That's goblin and... Orc, I believe? Those are beastial races tho.

Edit: Yeah no, screw that. I'm going for a half-elf sorc.

What level can we expect to end up at, do you think?

I would allow goblins or orcs, but remember you would be a good guy.

And not having used these for Pathfinder before, I was going to use the Fast level progression for what I have adapted. I will have to get back to you on potential level.


Philo Pharynx wrote:

Hmmm... a halfling hunter.

Will you let me do a Ghostwise halfling, trading the luck bonus for Speak without sound?

I would greatly encourage a Ghostwise halfling! That seems like an amicable compromise.


Marco Volo: Departure

Marco Volo: Journey

Marco Volo: Arrival

A few links to the covers of the Modules for those interested.


The Chess wrote:
How do you feel about Soulknife and Aegis from Dreamscarred Press (and the prestige class of combining them both, Metaforge)?

I feel like there may be some confusion (perhaps on my part here) regarding Psionics.

I was referring to the use of the Occult classes with psychic spells through what's available on the PRD. I'm not familiar with the outside resources (although I know of how psionics used to work in 3.5).

Sorry if that bursts anyone's bubble :(


choyakuyama wrote:

Hi

New to the site and interested.
General Question: where do I find the dice roller (assuming there is a specific one I need to use?

My character idea...Psion-Generalist from Waterdeep.

Again, Psions are more than welcome in my game. I look forward to seeing what you come up with!

ElterAgo wrote:

** spoiler omitted **

Not bad at all!

I might also consider VMC if allowed. Not sure which one yet.
Using Hero Points?

For those of us unfamiliar with the trilogy, can you give us a bit more info? I don't want to make a privateer and find out it is all underground.

If you're asking what the game has in terms of environments, it's predominantly overland travel with a final excusrion into a fort. Overall, it's an escort mission tied into bits of humor and villanous-thwarting abound!

And yes, Hero Points are available. Everyone will have 3 total.

Reckless Apprentice wrote:

What will downtime be like in the game?

I'm considering an idea which would have flavor of magic item crafting, would their be time for that?

I'm unsure if there would be enough downtime for crafting magic items even between adventures. Enough time to replenish spells but not so much to sit down and draft out a schematic for a magic wand or things of that nature.


ObsessiveWiz wrote:

Traits? Background skills?

** spoiler omitted **

EDIT: I also will probably take Scribe Scroll and pre-make a few before the start of the campaign. I know some GMs don't like this, though, so I thought I'd ask.

Everyone can select 1 Trait if they wish. No drawbacks (though if you take a drawback, you may take one extra Trait) No more than 2 traits and 1 drawback however.

As for the Scribe Scroll, I am totally okay with that. You would still be spending your starting GP on scrolls you've made to represent your current gathered wealth. I would say for sake of making a starting 6th level character, your scrolls can be made at half total cost but can comprise no more than 1/4 of your total wealth (Roughly 3,300gp). At least to start. That's around 13 1st level scrolls give or take.


Storyteller Shadow wrote:

Great!

I'll get my submission up probably tomorrow. :-)

Great!

ObsessiveWiz wrote:

Oh no, I'm fine with a flaw, I actually like having something below 10, gives me something fun to work with RP-wise. I just meant that my best modifier pre-racial is +2, so I'm not going to be particularly good at anything. I'll figure it out, though ;D

Also, you said to ask for non-core races...could I play an Aasimar? Gonna go for an Evangelist, so I need both Wis and Cha

Aasimar is fine by me. Not too outlandish and they’re prevalent in the Realms.


ObsessiveWiz wrote:

I have always heard good things about the Realms setting, but I've only read one Elminster book, so this would be fantastic! Might finally motivate me to get more of the books.

** spoiler omitted **

Ugh...not great. Might write up a buffing cleric, that's the only thing I can think of off the top of my head that would be decent with not a single high stat.

I know it seems off to have such a low stat, but most are doable. Played more as a flaw and less of a “dump stat” if you ask me.

Hat-Trick wrote:
Question, most Monk archetypes don't stack with the Unchained Monk, would it be acceptable to alter one to fit? The Archetype Far Strike Monk just needs a few abilities nudged to the right levels to fit.

What would you suggest be altered?

Ken Marable wrote:

** spoiler omitted **

Hmm... interesting numbers. Looks fun! (I honestly do like an interesting mix like this. Makes for more interesting characters.)

I've been really itching for a FR game to try the vigilante class with being a Harper. It seems like such a perfect fit! I'm not very familiar with the Marco Volo trilogy, but would a Harper (not high ranking, much more freelance adventurer with shared ideals) posing as a traveling merchant fit the adventures? If not, I can work on other concepts.

Thanks!

A Harper Vigilante would be perfect! Honestly, the way the trilogy reads is that you’re already a group of established adventurers and you encounter Marco Volo and become roped in with his own little schemes.

Jet18 wrote:

Is VMC ok?

** spoiler omitted **

Which classes? Also, don’t forget to drop your lowest roll.

Reckless Apprentice wrote:

This sounds interesting. I've only played a hand full of times in the forgotten realms it is a great world.

** spoiler omitted **

Apparently 11's liked me

11,11,17,8,11,11

This will be interesting

Would love to see what you come up with!

Storyteller Shadow wrote:

OK, this one I cannot resist.

** spoiler omitted **

DM, are you allowing Psionics?

I am and any of their archetypes as well.

Madcaster wrote:

4d6-1

4d6-1
4d6-1
4d6-3
4d6-3
4d6-3

Well... Dice love me. I wonder if it's a good idea to play someone with a 3 in a stat? I'll think about it.

I’ve seen it done before. Barbarians with literal INTs of 3, frail old mages with a 3 STR (the player had a mobile podium on wheels that was attached to a harness so he could carry his spellbook!), though of course 3’s are not ideal stats, I find them fun to work around personally.


Long ago there was a Trilogy of Adventures taking place in the Forgotten Realms... I would like to bring those adventures out of my own personal vault and adapt them for Pathfinder!

They would still take place in the Realms, and you wouldn't need prior knowledge of them in order to play.

Character Requirements:

Stats: 4d6 keep 3 highest.
Races: Any base races, but all are available should you wish to run one by me.
Classes: Again, any are available (as well as archetypes)
Alignment: LG, NG, CG, LN, N (No evil or Chaotic Neutral)
Starting Level: 6
Hit points: Max at 1st level, roll subsequent levels.
Gear: Players all have access to 13,250 gp to outfit themselves.

If you have any other questions, don't hesitate to ask.


Sounds great! I'd love to get in on this.


I'm interested. Eberron was my favorite campaign setting from D&D 3.5, so I will have to see what you need in terms of characters.


I'm currently working on a horror campaign where the story starts in the character's hometown and they start with no Stat block.

I will have stat numbers pre-rolled on a large chart and through the game, opportunities will arise for Players to gain one of those stats to place down the line.

What I'm looking for is suggestions on ways for the players to "gain" their stats by doing something in relation to the statistic itself.

The players are all villagers with no chosen class (as the game will develop that for them) and they have minor trades within their town (think an NPC-like PC).

The story will begin during an Autumnal Festival where the players will be setting up for the festival itself.

What types of things could they do to earn a Strength score? A Dexterity score? A Charisma score? Maybe hammering in tent posts or taste-testing pies made my Old Mary?

I need some ideas!