| Axoren |
So, I've been looking at the Combat Advice feat, and it's really good for making use of that Move Action I don't always spend.
I was wondering if there were options like it for boosting the party with the bits of my turn I don't use.
For standard actions, there's the Aid Another action, which can grant +2 bonus to attack. Not as good as just making your own attack in most cases, but it's an option for those times when your attack's damage is less valuable than another striker's attack (they can bypass damage reduction and you can't, or they're casting an important dodge-or-die touch spell).
For move actions, there's Combat Advice which grants +2 circumstance bonus to attack. Great for when the party doesn't have a bard. Doesn't cost any resources and can be done on a turn in which you attack or cast a spell.
Are there any swift options?
Are there any other boosts that can be granted instead of +2 to attack/AC without diving into a specific class?
| avr |
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Swift Aid is a feat which lets you do a +1 aid another as a swift action. Bodyguard allows you to aid another's AC as an AoO.
Quick channel uses a move action - channelers only of course. Bards can start a perfomance as a move action from 7th. With Improved/Greater Feint you can negate an enemies dex bonus to AC as a move action (or as a swift, or the first attack in TWF with other feats).
I think a number of teamwork feats use move actions.
| Axoren |
Swift Aid is a feat which lets you do a +1 aid another as a swift action. Bodyguard allows you to aid another's AC as an AoO.
Eek. Swift Aid has a hefty requirement for what it does. I can't honestly see a fighter wanting to use his Swift for +1 attack at level 6 or higher. Though, for the fighter, they don't have many options for their swift. The only thing I've seen them even have a chance at getting is something like the Item Mastery feat for +1d4 damage when using an elemental enchanted weapon.
For anyone else, this is a really high requirement for a +1, if it were the standard Aid Another, it would be more worth it. If something like the Helpful traits (both halfling race and combat) could affect it, too, that would boost it as well.
Ferious Thune
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Battle Cry is a swift action. You only use it once per fight (unless the fight goes more than a minute), but it's a decent use of a swift action to start a fight. Basically a quickened bless. It was a lot better before the errata, when the reroll could arguably be used for any save, instead of just saves vs feat.
EDIT: If you go sword and shield, you can use Saving Shield as an immediate action to give a +2 shield bonus to an adjacent ally if they are attacked.
Allie Silverstrand
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Allie was built around this sort of thing.
In addition to Combat Advice, the halfling-only Shelynite religion trait Self-Sacrifice (from Halflings of Golarion, I believe) lets me spend a move action to grant an adjacent ally the benefits of soft cover, regardless of size difference.
Meanwhile, I've got Iomedae's Inspiring Sword, aid another for +4 (or +5 AC), and oath of loyalty for +5 to AC and saves. I can even do a lot of that in songbird form thanks to my ring.
Soon, I'll have an intelligent allying weapon to go with all that. Divine bond lets me increase the enhancement bonus that I pass around, and since I'm using aid another 95% of the time, it doesn't matter if the weapon is currently broken. Maybe I should see about getting benevolent armor spikes to go with it...
The point is, this is what happens when you tell your daughter she can't be a bard.