Pathfinder Unchained; Removing Iterative Attacks Subsystem


Advice


Anyone tried it yet, curious as to the results or balancing issues it might provide.

I'm a returning player and might DM a game for some friends either on Discord or a forum, so less dice rolling is extremely welcome, as older experiences tended to have a negative effect when mixing large amounts of dice and time difference between players.

Thoughts on the variant multiclass system in the same book?
Or crafting, curious about those two as well.

Edit: Just saw the poison/disease system as well, any good/bad experiences with it?

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