Where to take my Ranger from here?


Advice


Hey folks, having a bit of a mid-life crisis with the direction I want to take my Ranger mechanically from this point on in our game.

We are playing through the Emerald Spire, and most likely some extra stuff after that, but it is a Dungeon Crawl through and through.

I went with a Deep Delver Dwarf and I am currently a level 10 Deep Walker/Skirmisher Ranger. So far this has given me fantastic bonuses while underground. I have also gone with a Constrictor Snake animal companion, another thing that has been going very well so far down here.

Feats-wise he has: point blank shot, precise shot, weapon focus (longbow), endurance, rapid shot, boon companion, improved precise shot, manyshot, deadly aim.

Short of Clustered Shots I feel like I have pretty much gotten all of the Archery Feats I need to be effective, I also feel like while the continuing underground bonuses of being a Deep Walker would be nice I am already sitting at +11 Init and +23 Perception while underground.

So without blabbing on too much longer I am looking for advice on what to do for my next 10 levels, I am not married to any ideas so whatever could be both interesting and effective. Stick with Ranger? Switch to Archery Fighter maybe? Unchained Rogue?


Haven't used it personally, but the snap shot tree looks like a hoot. Point blank master might be handy. Out side of archery steel soul would beef your saves, spirits gift is a nice, variable, buff for your snuggly snake,

Seems a shame to not keep advancing your snake, so if I were to switch or dip I would keep to classes/ archetypes w an AC. Wildchild brawler would add a layer of versatility, while keeping your bab and snake at full power.


Eh, animal companions tend to fall off in effectiveness late anyway. Going with something that doesn't advance it isn't that great a loss, and boon companion could cover it until L14 if desired. Horizon Walker has some fun abilities and qualification is easy for you.


Java Man wrote:

Haven't used it personally, but the snap shot tree looks like a hoot. Point blank master might be handy. Out side of archery steel soul would beef your saves, spirits gift is a nice, variable, buff for your snuggly snake,

Seems a shame to not keep advancing your snake, so if I were to switch or dip I would keep to classes/ archetypes w an AC. Wildchild brawler would add a layer of versatility, while keeping your bab and snake at full power.

Hmm yeah the snapshot tree looks alright, though a 3 feat investment is a bit hefty. Steel Soul has been on the menu for a long time I just keep putting off, certainly will take it.

See thats exactly the kinds of suggestions I was looking for with the Wildchild Brawler. Not a big fan of how it seems melee focused, but the fact it keeps going with AC and also with the skirmisher stuff is really cool.

avr wrote:
Eh, animal companions tend to fall off in effectiveness late anyway. Going with something that doesn't advance it isn't that great a loss, and boon companion could cover it until L14 if desired. Horizon Walker has some fun abilities and qualification is easy for you.

Yeah Im not married to keeping my AC going, its really strong right now, reliably out damaging a few party members even, and feel it will stay strong for a while.

Not feeling the horizon walker though, I already purposefully gave up all the favored terrain stuff for the Deep Knowledge, so going back to using it now seems wasteful.


For the wildchild note that martial flexibility can be used for ranged combat feats. And a couple times the qualifier that something cannot rely on ranged attacks is used, not that it can't be used with ranged attacks.

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