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So I was trying to build a White-Haired Witch and I came across this build https://www.myth-weavers.com/showthread.php?t=205787 The build is fundamentally flawed, but it gave me a few ideas and was a nice starting point. I have designed my own version and I wanted to present it for critique and advice on how to make it better.
Thanks in advance!
https://docs.google.com/document/d/1XrUd9_QVhb3ZZA7A1MRLyLazajGVaiP1vCo3YeA 37jg/edit?usp=sharing

avr |

First problem: How do you not get killed on the front lines? Sure, you can grapple one target, but what's to stop their buddy shanking you? A witch has few defensive spells, and some of those they do have (e.g. flying) aren't going to be ideal when grappling. With Con 10 and minimal other defences you will hit the ground fast.
Second: I assume the reference to WF (Slam) should be to the hair instead. You're missing Rapid Grappler which is an important feat for grappling later on. I'd have thought Kraken Style better for grappling than Boar Style, but I guess you don't want to go all in on grappling rather than ordinary damage. Improved Natural Attack only takes you from 1d4 to 1d6 damage, it's probably not worth a feat to you; similarly Deadly Grappler.
Edit: OK, FCT & Monastic Legacy to give a better base damage. Note that INA and Deadly Grappler both increase your attack's effective size so they don't stack.
Edit 2: FCT now applies only to feats per an errata, not the base damage. If that was the idea it doesn't work any more.
Last, why no archetypes on the monk or fighter? Monk of the Iron Mountain makes sense for the monk (Evasion is nice, but you're greatly at risk of running out of HP from normal attacks), or take unchained monk for another point of BAB, maybe Lore Warden for the fighter.

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Valid points all. I think I will use both of those archetypes, and I would mostly be flurrying with the hair so that little bit of added damage will add up over multiple hits. I was using Hero Lab's designation for weapon focus. You have to select slam in order to get it to apply to the hair attacks. And the reason I went with boar style is the sheer intimidation factor. Extra damage plus bleed, plus demoralizing. I plan on putting a point into intimidation every level. Plus the free constriction after grapple is an instant 2-hit so the extra damage is pretty much automatic.
Edit: the increased weapon size doesn't stack? That's disappointing. Frees up a feat then. What to put in its place...