| Esctancia Silvertree |
EARRINGS OF THE WOLF Price (Item Level): 2,000 gp per earring (6th) Body Slot: –– Caster Level: 5th Aura: Faint; (DC 17) transmutation Activation: –– Weight: –– Dragon Magazine #: 334 (Bazaar of the Bizarre: Arsenal of the War Mages) Usually crafted to include a military unit insignia, these earrings allow wearers of an attuned set to communicate over great distances using only their normal speaking voices, even if caught in the din of battle. A typical attuned set consists of a dozen earrings. Every individual wearing an earring of the wolf is in constant communication with every other wearer of an attuned set, hearing every word spoken by each other wearer of an attuned earring. An earring of the wolf ignores all other noises except its wearer's voice, regardless of the volume of other sounds. You need only wear one earring of the wolf for it to function. Earrings of the wolf have a range of 1 mile. Not every earring must be within 1 mile of the rest of its attuned set, but an earring can only hear from and transmit to others in its set within 1 mile of its location. Magical silence, 5 feet of stone, 1 foot of common metal (or a thin sheet of lead), or 10 feet of wood or dirt blocks the earring's effect. An earring of the wolf works only with the other earrings in its own attuned set. Additional earrings can be made and joined to an existing set, but only if all other earrings are present during the creation of the new one, allowing them all to be attuned together. Prerequisites: Craft Wondrous Item, message.
| Celebrindal |
You said in briefing that you send us with limited supply for many months if not years on a mission. Without access to towns we need to carry as much food and more supplies with us as possible. If we hunt we can't sabotage. So food is important and more.
| Celebrindal |
Which is what I do. Start with extra food while on insertion.
MRE
Extra food is dirt cheap and if you can´t carry it, you shouldn´t go on the mission anyway!
| Celebrindal |
Actually the pork with rice was pretty bad, the noodles with tomato sauce were eatable. But the true gem were the cookies. A cookie a day keeps shi tt ing away. Just when you returned... it was painful as you got it out.
Problem with survival is, it reduces you to half speed. Not really stealthy... not really fast.
| ElfChampion466 |
You are expected to live off the land or with whatever you can carry as a light load. If you plan this correctly, you can store up to 120 total pounds in your Handy Haversacks. The main pocket is 80 pounds while the side pockets hold 20 pounds each. However, once you start buying kits, extra weapons, anti-tank missiles and so on, that allotment fills up fast. So be specific in what is STORED and what is WORN/CARRIED. Most of you do not have high strength scores (typical elves) so be mindful of your loadouts.
Food. You folks are elves by the gods! What you don't carry, you hunt/forage/create. It's part of what is best described as your expert training. Think of yourselves as Green Berets, only with light loads. Those guys go into an Area of Operations (AO) with over 100 pounds of gear. Elves are smarter than that nonsense and go in light and swift. You will not be left completely alone throughout the operation, but contact and resupply will be few and far in-between. If you can make yourselves self-sufficient, all the more better.
We are going to push the timeline a bit quicker in order to get this rolling. I am certain that all of you are as eager to get downrange as I am.
| Fellorian |
Actually the pork with rice was pretty bad, the noodles with tomato sauce were eatable. But the true gem were the cookies. A cookie a day keeps shi tt ing away. Just when you returned... it was painful as you got it out.
Problem with survival is, it reduces you to half speed. Not really stealthy... not really fast.
Repeating this for emphasis: The problem with relying on survival is that it slows you down just as much as, if not more than, a medium load does, and is not particularly stealthy.
I am pretty sure that the concept that I and the others were trying to accomplish is not to carry a half ton of equipment all-day-every-day, but to take more than we would carry on a daily basis and create hidden equipment and supply caches in strategic fallback/re-supply positions. Then move around fast a quiet with only a light load.
If they do not want to let us do that, then fine, we will adapt and overcome. But that is a pretty typical strategy for guerrilla forces to use.
Adrienne Caeletha
|
The efficient quiver has room for javelins and such. Can we store extra quivers of arrows in those compartments instead of javelins?
| Celebrindal |
Celebrindal wrote:Actually the pork with rice was pretty bad, the noodles with tomato sauce were eatable. But the true gem were the cookies. A cookie a day keeps shi tt ing away. Just when you returned... it was painful as you got it out.
Problem with survival is, it reduces you to half speed. Not really stealthy... not really fast.Repeating this for emphasis: The problem with relying on survival is that it slows you down just as much as, if not more than, a medium load does, and is not particularly stealthy.
I am pretty sure that the concept that I and the others were trying to accomplish is not to carry a half ton of equipment all-day-every-day, but to take more than we would carry on a daily basis and create hidden equipment and supply caches in strategic fallback/re-supply positions. Then move around fast a quiet with only a light load.
If they do not want to let us do that, then fine, we will adapt and overcome. But that is a pretty typical strategy for guerrilla forces to use.
Exactly! You go in with as much as you can carry, find a good camp and stash the surplus then start scouting the area, distribute some essentials on fallback positions
If on carry out missions go as light as possible.Magic does help, a lot, but still items might get broken, arrows are spend, there is a draught and game is scarce, wintertime makes foraging harder we have to evade and have no time, at all, to forage.
| ElfChampion466 |
You can only store what is specifically allowed in those Efficient Quiver compartments. Had this heated argument with every DM on Earth for a very very long time. However, nothing stops you from other means of bringing extra stuff with you. Just keep in mind that A, you have to haul that stuff for (X) amount of distance and B, nobody told you if there was a base of operations out there. If you folks are content with heavier loads in the beginning, GO FOR IT!
| Celebrindal |
You can only store what is specifically allowed in those Efficient Quiver compartments. Had this heated argument with every DM on Earth for a very very long time. However, nothing stops you from other means of bringing extra stuff with you. Just keep in mind that A, you have to haul that stuff for (X) amount of distance and B, nobody told you if there was a base of operations out there. If you folks are content with heavier loads in the beginning, GO FOR IT!
Hehe, you said the magic word HAUL.
And I thought there is no base of operations.A place to fallback, a place to cook, to feel save a place to store surplus is our first task to do.
On a side note I saw last night the manliest movie again, and I thought, HMM looks like us.
Dutch --> Cele
Billy --> Fellorian
Jorge --> Adrienne
Mac --> Lidras
Blain --> Bearback
and Daniel Jackson (The movie version) for our Escatansia.
Well let´s hope we don´t meet a P.
| ElfChampion466 |
Also note that for the Forester class, your characters know all ten first level spells, while Fellorian knows all of the 2nd level spells as well. You get to choose which ones you can cast, but must prepare them as usual. Simply log them onto your spellbooks as normal. This is why I had the arcane casters take up to three books with them, as spells fill up pages fast.
| ElfChampion466 |
FELLORIAN: I have finished writing out your character. I see that you wanted Dragon Magic as an Elven racial special ability. If you wish to enhance your CHA, I suggest the following:
1, Change the CON and CHA scores from 16/14 to 14/16 respectively. This will boost your DC attacks with a better CHA score.
2, Swap out your Precise Feat in favor of one of my favorites: Sorcerous Guile. This allows you to gain more cantrips and spells based on your CHA score of 16. Which means you will gain 3 cantrips, 2 first level spells, and 1 second level spell. You will be able to choose these spells from the Sorcerer's spell lists or cast more spells from the Forester list. You will have the option to regain Precise Shot at 6th level Forester from the Archery Master class ability.
Do you wish to do this? As I really haven't found any other use for taking Dragon Magic trait.
| Fellorian |
The main reason for the Dragon Magic trait is that it adds all the 'draconic' descriptor spells to your class spell list.
It is replacing the Magic in the Blood trait which, in my opinion, is not worth having; a +1 to one spell DC one time per day? No thanks. Since I am planning on having her focus on buffing spells or spells that do not allow saving throws or spell resistance, Dragon Magic is still better than Elven Magic.
She is focused primarily as a sneaky archer with some magic. For that role it seems to me that a higher constitution is more important that a high charisma.
Where do you find Sorcerous Guile? If it is from that book about elves, can you put the full text of the feat in here? If it is good enough to supplant Precise Shot, it may also be worth switching her attributes.
| Fellorian |
It occurs to me that the Wardens of the Wild book may have a different text for Dragon Magic than the one I am reading. I am using the Dragon Magic trait from the d20pfsrd website. It reads as follows:
Some elves have potent draconic blood. Elves with this racial trait who take a draconic bloodline as a class feature treat their Charisma scores as 2 points higher when determining the DC and uses per day of all bloodline abilities and bloodline spells. Additionally, elves with this trait add spells with the draconic descriptor to their class spell lists for any spellcasting classes in which they have levels.
Obviously with no levels in sorcerer, the first part of that does me no good and is not even being factored into my choice. The second part of it, which is not dependent on a bloodline, is why I am taking it.
| ElfChampion466 |
Sorcerous Guile (Elf)
The seeds of sorcerous greatness are within you,
waiting to be cultivated.
Prerequisites: Elf, Cha 13.
Benefit: You know and gain the ability to cast a
number of sorcerer cantrips equal to your
Charisma bonus. You also gain one 1st-level
sorcerer spell slot and can cast but have no 2ndlevel
sorcerer spell slots, gaining only the bonus
spells you would be entitled to based upon your
Charisma score for that spell level. You may also
cast additional 1st level spells if you have a high
enough Charisma attribute. For each spell slot you
possess you may know a spell of that level. See
the Pathfinder Roleplaying Game Core Rulebook
for more information on bonus spells granted by a
high ability score.
[Even though you are not a sorcerer, it grants you more spells if you kept the Magic in the Blood racial trait. Which means if I counted correctly, you gain a total of 6 spells that you may add to your daily lists. In addition, without that Magic Blood, you will not have access to your daily elven powers. Just a suggestion. Personally, I love this feat but I have allowed a lot of flexibility in this game, so it's up to you.]
| Esctancia Silvertree |
Esctancia has all her items laid out in several different piles.
First a Masterwork Backpack 40lbs.
Bedroll, Blanket, Netting Camouflage, Compass, Silk Rope 50', Canteen, Belt Pouch x2, Spell Component Pouch, Antidote Kit, Chirurgeon's Kit, Short Bow, Quiver of 20 Durable Arrows +1 Shock, Codagh War knife, Compact Spell book (all forester Spells), Extra Bow strings.
This is then placed inside the haversack in the middle compartment.
In the middle compartment also is four Spell Books, two compact spell books, Bandoleer with eight Cure Light Wounds Potions, Bandoleer with eight Cure Moderate Wounds Potions, Antidote Kit, Chirurgeon Kit, Earplugs, Spyglass, eight Potions of Cure Light Wounds, Eight Potions Cure Moderate Wounds, Eight Potions of Cure Serious Wounds
The Sixty Durable Shock Arrows +1 are place in the Efficient Quiver. As is the Bogda Mor, 2 Long Bows. The Efficient Quiver is strapped to her back.
The Luathalann Long sword is strapped to her waist Hanging from the left side with the Codagh strapped to her right side.
She is wearing her Elven Boots, Elven Cloak, Cold Weather Gear, Explorers outfit, Belt Pouch, Spell Component Pouch and her Mithril Chain Shirt.
Her Masterwork Survival Kit,Masterwork Compass, Climber's Kit, Silk Rope are placed in the left side pouch of the Haversack.
Her Masterwork Thieves tools, Disguise Kit, Quill, Ink Vials, Quills of Scribing, 10 lbs of Raw Material for making scrolls (1000gp Value) are placed in the right side pouch of the Haversack.
The Handy Haversack has
14 lbs of storage space left in middle compartment
She is carrying 29 lbs of gear.
I am still working in the spells but should have that done soon.
| ElfChampion466 |
Adrienne: you chose rapid shot for your 5th level feat. That's fine with me. However I must inform you (and everyone else) about the good and bad about rapid shot in concern with the Forester class.
Under the rules, to shoot more than once per round (rapid shot), you must declare a full round action. This means that while you may do so with only a -2 to-hit penalty, you will NOT, I repeat...NOT gain the additional skirmish damage bonus with either shot because with a full round action, you are only allowed a 5-foot move. The skirmish special ability demands a minimum of 10-feet or more movement per round. Which means you must make a tactical decision in each combat round: Move rapidly and add damage plus AC bonus, or stay put and bring the rain.
Just to let you know.
| Esctancia Silvertree |
Original Spell book
88/100 pages filled
O-Level
Know Direction
Resistance
Acid Splash
Drench
Detect Magic
Detect Poison
Read Magic
Daze
Breeze
Dancing Lights
Flare
Light
Penumbra
Ray of Frost
Scoop
Spark
Ghost Sound
Haunted Fey Aspect
Jolt
Mage Hand
Mending
Message
Open/Close
Root
Arcane Mark
Prestidigitation
1st- Level
Animal Messenger
Charm Person
Cure Light Wounds
Endure Elements
Gravity Bow*
Obscuring Mist
Sleep
Summon Monster I
True Strike
Vanish*
Protection from evil
Shield
Mage Armor
Secluded Grimoire
Comprehend Language
Ant Haul
Magic Missile
Mount
Color Spray
Alarm
Blend
Entangle
Dream Feast
Pass without Trace
Rite of Bodily Purity
Sanctuary
Touch of Truth-telling
Bless
Remove Fear
Shield of Faith
*New spells added*
Air Bubble
Dead Eye's Lore
Detect Charm
Detect Secret Doors
Detect Undead
Disguise Self
Diagnose Disease
Detect Snares and Pits
Expeditious Retreat
Expeditious Construction
Enlarge Person
Floating Disc
Flare Burst
Grease
Hide from Animals
Identify
Keep Watch
Keen Senses
Protection from Evil
Remove Sickness
Ray of Enfeeblement
Reduce Person
Silent Image
Speak with Animals
2nd Level Spells
Invisibility
See Invisibility
Cure Moderate Wounds
Owl's Wisdom
This book was given by the white council
100/100 pages filled
2nd level
Alter Self
Ant Haul, Communal
Bark Skin
Binding Earth
Bear's Endurance
Book Ward
Bull's Strength
Blur
Cat's Grace
Delay Poison
Dark-vision
Detect Thoughts
Eagle's Splendor
Eagle Eye
Fox's Cunning
Glitterdust
Hold Person
Hypnotic Pattern
Knock
Levitate
Lay of the Land
Make Whole
Mirror Image
Minor Image
Protection from Evil, Communal
Protection vs. Arrows
Rope Trick
Remove Paralysis
Restoration, Lesser
Status
Spectral Hands
Silence
Summon Swarm
Web
Zone of Truth
3rd Level Spells
Arcane Sight
Aura Sight
Continual Light
Create Food and Water
Clairvoyance/Clair-audience
Cure Serious Wounds
Call Lightning
Dispel Magic
Deep Slumber
Fire Ball
This book was given by the white council
93/100 pages filled
3rd Level Spells
Fear
Gaseous Form
Geas, Lesser
Glyph of Warding
Haste
Hide Campsite
Invisibility Sphere
Invisibility Purge
Lightning Bolt
major Image
Meld into Stone
Non Detection
Plant Growth
Planar Inquiry
Prayer
Protection from Energy
Phantom Steed
Remove Curse
Remove Blindness and Deafness
Rally Point (Paladin 1st level Spell: Takes a 3rd level Spell Slot to cast)
Sleet Storm
Speak with Dead
Speak with Plants
Stone Shape
Symbol of healing
Spike Growth
Slow
Tongues
Vampiric Touch
Wind Wall
Water Breathing
This book was given by the white council
60/100 pages filled
Arcane Eye
Confusion
Cure Critical Wounds
Dimension Door
Detect Scrying
Dimensional Anchor
Earth Glide
Fire Shield
Invisibility, Greater
Ice Storm
Legend Lore (Bard 4th level Spell: need to be 10th Level to cast)
Neutralize Poison
Restoration
Shadow Step
Stone Skin
| Celebrindal |
I apologize to the others, but on the other hand if someone can´t write one post adressing others without writing words that are demeening and often outright unfriendly and accusses others of being an ass, I am not unhappy to see her go!
Let´s behave like grownups and continue
| ElfChampion466 |
What's going on here? Not two weeks into this and we are already having personality clashes. This is supposed to be gaming, where people come and have fun. I went through too much effort for everyone here, damned if I will allow this campaign to go dead in the water. I was under the impression that everything that happened here was IN CHARACTER. The squabbles was actually fun. But letting it get personal is not good.
From now on, if there are issues, please direct them to me, the Dungeon Master. It is my right to handle them. Damn. Just damn.
Let's hold off on IC posts for tonight and Saturday until I can straighten things out.
Adrienne Caeletha
|
I am not aware of a way to contact you directly. I don't think this site has a private message system.
I have to agree with Celebrindal about her though. She was placing WAY too much importance on an arbitrary number that she made up. There is sniping and ribbing, and then there is what she was doing: talking a bunch of s!*+ through thoughts that everyone has to read but no one can counter. That doesn't further the game at all and just creates resentment.
However, I had just come to the conclusion you guys knew each other and had kinda planned this friction out. Then I get off work and see all this lol. It was good for the story, but if it's getting personal there's no place for it
| Fellorian |
Adrienne, this site does, indeed, have a PM system. At the very top of the screen there is a little envelope thingy next to your username.
Also, if you go to anyone's profile (or any character's profile), there is a link to send them a private message.