APs on historic / pulp Earth?


Pathfinder Adventure Path General Discussion


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I just had a chance to flip through a random copy of 'D20 Past' and was a bit inspired by the sections on the Age of Exploration and Pulp Adventures. They got me wondering how 'Skull & Shackles' might play in the Caribbean Islands of 18th century Earth, fer instance, or playing 'Mummy's Mask' in a 1930s Egypt.

Any thoughts on how you would change these APs (if at all) for a more Earth-y setting or other APs that could fit into an Age of Sail, Steampunk Victorian, or pulp '30s Earth?


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Here you go. Needs a bit of an update for the last few APs.


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I'm GMing Skull and Shackles and I think it could be easily adapted to a Caribbean location. It also gives some clues on how to add firearms to the AP.
I've played CoCT and it has a kinda French Revolution feeling. It would probably fit any Renaissance/post-Renaissance European court.
Reign of Winter could probably be adapted to be set on Russia all the time, maybe making that the 5th book is the future, not another World, and replacing the Winter Witches for a distopic tyrannical royal family influenced by Baba Yaga. That woulf be difficult to adapt, anyway.


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UnArcaneElection wrote:

Here you go. Needs a bit of an update for the last few APs.

Well, guess that takes care of that.


Dot!


Several years ago I started a conversion of the Savage Tide AP to d20 Modern, d20 Past, and Urban Arcana. I had a thread called Savage Tide: d20 Past Conversion. I didn't get very far, but some good ideas were tossed around by other forumites.


I kicked around setting up Shackled City in a Caribbean or South Pacific pulp-era setting. My old loves of Space:1889 and Star Frontiers popped up, too.

I also thought about the first third of Savage Tide as a Cold War-era setting, also Caribbean or South Pacific.

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