Michael Talley 759
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I've seen it talked about but I was wondering else had the same thought as me. Permanent Magical Items versus Limited or Single Use magical Items.
I understand Permanent Weapons & Armor, Blacksmiths showing great skill to attract customers. But in many cases Limited use items or things that need to be replaced over time are exceptionally useful. I armed an assassin with three items extra in the book to make for a scary encounter and it worked quite well for my group, two of which where home brewed items.
Cloak of Arrow Deflection (Dr 10 only versus Ranged Weapons, can absorb up to 100 DMG before falling apart. CL: 10, Market Cost: 1000 GP Craft Cost: 500 GP. Requirements: Craft Clothing, Protection From Arrows)
Robes of Stone Body (DR10/Adamantine, Can Absorb up to 100 DMG before falling apart. CL: 10, Market Cost: 3000 GP Craft Cost: 1500 GP Requires: Craft Clothing, Stoneskin )
and a Brooch of Shielding
It was when they killed him and went to the markets that I noticed I'd always seemed to favor non-permanent magical gear being available and a bit more cost effective (wands of healing are great for saving spells for the cleric to cast general logic) even my own characters that craft gear craft these temp items for fellow party members to buy (at market cost since I am a merchant or trade) That way they come back often to get new gear or get the current items repaired for a fee. do ya'll do this?
I was wondering, what other kinds of limited use items have others made that I might add to my Carrion Crown game. They just made it to Illmarsh and lost their Alchemist to Lycanthropy (whom will be returning as an enemy soon as well)
| GhostPepper |
I gave my party a crystal that when broken created an exact clone of the wielder for one minute. Hugely powerfu (since the party effectively got an extra party memver for one combat encounter) but the downside was that all the damage on the clone got transfered back to the user at the end of the minute. So if they both got pretty beat up during the fight there was a chance they could die when they snapped back together (that caused some serious excitement).
Personally I really like giving items that are one-use per day and provide an odd utility spell as it encourages creativity. Expeditious excavation is a personal favourite, since it's almost always used in surprising ways (opening up a put in front of a pursuing horseman during a chase sequence for instance).