| Moores |
My occultist recently got 6 temp negative levels and we're currently camping in hell without a healer so I need to know, do I only get to roll to remove 1 negative level per day or do I get to keep rolling until I fail each day? And if its 1 per day, is there an easier way to remove these negative levels before I have to fight a pit fiend in two days time?
| Khudzlin |
You roll separately for each level after a day has passed. Each success means a negative level goes away, each failure means the negative level becomes permanent (and can only be removed by spells). You don't get new saving throws every day, only the next day.
[b]Energy Drain (Su)[b] [...] Negative levels remain until 24 hours have passed or until they are removed with a spell, such as restoration. If a negative level is not removed before 24 hours have passed, the affected creature must attempt a Fortitude save (DC 10 + 1/2 draining creature's racial HD + draining creature's Cha modifier; the exact DC is given in the creature's descriptive text). On a success, the negative level goes away with no harm to the creature. On a failure, the negative level becomes permanent. A separate saving throw is required for each negative level.
| Matthew Downie |
There are some important spells to know here (assuming you have some access to divine magic):
The best thing to do is to cast Restoration before the day is out. With 100 gp of diamond dust as a component it dispels all temporary negative levels. If they've become permanent, you must cast Restoration once per negative level using diamond dust worth 1,000 gp for each one.
If you fail to do this and are facing a big battle, you can use Death Ward. Among other things, it allows you to ignore the effects of negative levels for the duration of the spell.