MoFiddy
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I am playing an 8th level Alchemist (Grenadier) in a homebrew campaign. He was able to obtain a sample of "strange fluids" during the campaign.
How do you think I could use this? Perhaps a new bomb discovery? I'm really not sure, but I'd be curious as to what you all can think of. Anything outside the box is fine...I'll just have to run it by my GM.
One other detail about my character...he is a recovering drug addict. Your ideas don't have to have anything to do with this, but I thought I would throw it out there.
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65-75% chance of something negative but a decent chance of the negatives not being relevant, especially to a monster in combat with you. That's a very unreliable bomb effect especially if there's a save too, which there should be.
It seems like they might be worth more than their usual gold value if incorporated into the process of making a rod of wonder or something similar. Something analagous to the master of wonders feat might make taking them more than once viable.