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Walter, take a peek at this:
Doomed Hero's Guide
But to make it simple, (take out the spaces in the square brackets.)
Bolding => [ b ]"I am talking"[ /b ]
Out of character => [ ooc ]This is an OOC comment [/ ooc]
dice rolling some reason: 1d20 + 5 ⇒ (8) + 5 = 13 => [ dice=comment ]1d20+5[/ dice ]
I don't know if this helps... but I hope it did.
Always remember to open and close your tags...

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I am going to assume from the wording of your question that you're having issues with the 'wounding' weapon enhancement. Wounding is basically an extra damage of bleed per successful attack on a given target. Since you're waiting for the GM's result on whether or not you hit, I would delay listing the wounding stacks until after the GM has confirmed you hit. Then you could just post using the dice command with just the current bleed value in the roll. Make sure to keep them separate for different targets.
Example 1: Walter Watson makes 3 attacks, 2 against target A and 1 against target B. All the attacks hit, deal damage, now it's time for wounding.
Target A Wounding: 1 + 1 = 2
Target B Wounding: 1 = 1
Example 2: Walter has just made the attacks from example 1 and targets A and B are bleeding accordingly. Walter makes 3 more attacks, 2 against A and one against B. This time only 1 attack hits A and 1 attack hits B. Wounding should look like this now
Target A Wounding: 2 + 1 = 3
Target B Wounding: 1 + 1 = 2
I'd expect table variation on how GM's want this, but just make sure to communicate to your GM that you are using a wounding weapon and that you'll need their help tracking the bleed damage you'll be dealing.