Michael Talley 759
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Caedric has always done well by his family, even studying abroad to learn the arcane arts. His talents for it at an early age and his family wealth made getting into the school the easy part. But once there, that's when he found teachers that wouldn't just let him slide, others that had spurned him just because of families wealth and influence, especially when he strive'd and pulled ahead in his classes. Focusing on one school of magic certainly helped, Abjuration magic seemed to him far the easiest for him to grasp and learn, abandoning the arts of Enchantment & Necromancy as he lacked the desire and saw no reason to alter a persons perceptions (or make a walking dead servant) Coming out on top of the class at his young age helped impress others with his drive to protect others.
Now comes the starting trial for the final graduation, He must team up with other adventurers and retrieve an item from a deep labyrinth and return with it, will they make it, or will these other classmates be the death of him? (or maybe the monsters)
Caedric Ashwood
Human, NG, Wizard (Abjuration) 1
Init: +1, Senses: Perception +2
AC 17 Touch 13 Flat 16 (+1 Dex, +4 Mage Armor, +2 Prot. From Evil)
HP 7 (HD:1d6+1)
Fortitude +1 Reflex +1 Will +4 ; +2 against Charms & Compulsions
Special: Energy Resistance(ex): 5, Protective Ward (su): +1 [2 rounds Dur, 5 x Dy]
Melee: Staff [MWK Club] +1 (1d6/x2 B)
Spells
0 Level (at Will): Resistance, Detect Magic, Ray Of Frost, Read Magic
1 level : Protection From Evil, Mage Armor, Magic Missile (1d4+1)
Str: 11 Dex 13 Con 13 Int 15 Wis 14 Cha 13
BAB +0 CMB +0 CMD 11
Feats
Noble Scion (Magic), Noble Stipend, Scribe Scroll
Skills
Appraise +6, Craft: Alchemy +6, KS: Arcana +7, KS: Nobility +9, Linguistics +6, Spellcraft +8
Languages
*Common, Draconic, Shoanti, Thassilonian
Special
Arcane Bond [Staff], Cantrips, Opposition Schools [Enchantment & Necromancy]
Traits
Focused Disciple (religion): +2 trait Bonus against Charm & Compulsion Effects
Rich Parents (Social): Starting Wealth is increased to 900GP
Family Ties (Drawback) [Freeing up a Trait area for possible campaign traits]
Gear
Masterwork Staff (Club), Backpack, Bedroll, Belt Pouch, Flint & Steel, Ink, an inkpen,
Mess Kit, Soap, Spell Component Pouch, Sunrods x2, Trail Rations (5 days), Waterskin
Antiplague x2, AntiToxin X2, Impact Foam x2, SmokeStick x5, Alchemist Fire x3,
Iron Grenades x2, Tanglefoot Bags x2, Potions of CLW x5
GP 16, SP 9, CP 10
Spellbook
0 Level - all
1 Level - Protection from Evil, Mage Armor, Magic Missile, Burning Hands, Arcane Pocket
Noble Stripend Feat
each week the character has 100 GP to spend only on Services & Nonmaterial goods
*Hiring Entertainers, Messangers, Mounts, Servants, transport, Workers and such is okay
*Spending on lifestyle quality
*Paying of Lodging, Stabling, Taxes, and tolls
(So going with Monthly, we come to roughly 400 GP a Month)
Valet- Warrior/Body guard (30GP/Month)
Hireling- Cook (9GP/Month)
Footman (15 GP/ Month)
Housing- Wealthy (100GP/Month)
Leaving 246GP left in a month to use on needs as they happen (including spending on spellcasting needs, clerics can get
costly)
A character I created due to insomnia this morning using a new feat I found in Heroes of the High Court, have to say I'm really liking this character build for a level one. Not over powered, Very nice anime feel to the character.
so with 20 pt's for stats anyone want to have fun building an anime style extra to harass Caedric?
Otherwise I guess I'm wondering what do ya'll think overall of the character would you let it into your games and what kind of evil would you GM's throw at him?