Framane
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So, my playgroup is planning on starting a Wrath of the Righteous campaign after one we are running now, and I was wondering what to play.
I bought the Mythic Adventure when it first came out and beside a quick one-time session, I never got to play mythic ever since.
This AP is the only one that includes mythic AND it goes to level 20. There is so much I would like to do, but I don't know which one should I go for.
Cyclopean Seer Oracle: Hierophant Main reason I would want to play this is to hit that sweet lvl 20 ability that allows me to select my result on any dice roll 1/round. With starting CHA at 20 (18+2 racial), +5 from level-up, +5 from inherent, +6 from item, +10 from mythic and +2 from Enhanced Ability universal path ability, you get to 48 Cha and can pick 19 on all d20. If the DM allows me to start as middle-aged, I could hit the auto 20! Unfortunately, the other ways I found to get that missing +2 all seems to be evil or require multiclassing, which aren't an option here. Possibly Shadow mystery as I always wanted to play a character based on shadow conjuration/evocation, but I might pick battle to profit from the auto 20 or life if we need healing or to interact with the channel myhtic abilities.
Wizard, sorcerer or arcanist: Archmage Because mythic spells exists and many seems insanely cool. Probalby an evocation or enchantment specialist, but I could see a transmutation or even maybe an universalist, haven'ts played one till 3.5 haha.
Crossbowman of Abadar: Champion This one I simply wanted to play for a while and mythic does have some pretty cool options for a ranged crossbowman (fighter) or bolt ace (gunslinger). I would be using the Measured Response feat and possibly the combat stamina option to roll as few dices as possible. Everything as to be perfectly calculated! Why would you allow randomness and chaos in this world!
Side note: Always wondered what would happened if you fire an Unstoppable Shot with Limitless range using a brilliant energy bolt or arrow? Does it circle the globe forever? Does it goes to outer space and pierce through to the end of the universe? In any cases, do the silly rule of "your attack happens during your round" mean that it does all that under 6 seconds(which makes no sense)? Could you attach a message to a regular arrow and send it to another planet if you have a straight shooting line to it?
Vital Strike combatant: Champion, Guardian or Marshal The mythic Vital Strike feat is pretty neat and other combat feat also seems to be really nice. Could be combined with the Crossbowman build, but I'd rather go melee for this one. Fighter is the obvious choice, but barbarian, paladin and others seems viable.
In any case, I would probably take the Universal Path ability that allows you to grant spells as a deity because when else can you do that xD