| Azariez |
First I must say one thing I really enjoy about pathfinder is all the available options to build your characters. With that being said it can also be the largest time sink and just vexing part of this game ;-)
The problem I'm seeking guidance for is my Undine build. I have this goal to build a character from each of the planar races. Next up for me is the Undine, which will be built based around this mini. Undine
Ok so here goes my two current build ideas. This is for PFS and currently a lvl 3 from GM credit. I know a Bard is not optimal for an Undine based on stats and the bonuses but I wanted to build the watersinger archetype.
Lvl 3 Bard:
Stats:
Str:6
Dex:16
Con:13
Int:12
Wis:14
Cha:16
Feats: Harmonic Spell, Lingering Performance
With this build he is obviously not a damage dealer but with being able to use both his inspire and water ability would provide some support. With only 14 rounds, performance mgmt would be important. Also at this level the water cube could attack although the damage is really light (+5 1d6+3). On the plus side at lvl 4 I would gain Aqueous Orb, Hydraulic Torrent and water walk all as bonus spells.
Another Option I thought would be to just pickup the water singer abilities and then build a Cleric until 12.
Lvl2 Bard (watersinger) lvl1 Cleric (Evangelist)
Stats:
Str:6
Dex:15
Con:12
Int:10
Wis:18
Cha:15
Domain:Trickery
Feats: Spell Focus (Enchantment), Greater Spell Focus (Enchantment)
This option would give me a decent chance with command and murderous command (DC17) but with limited uses and only being a single round not sure how useful that would be. Also this character wouldn't really have a damage option outside of a crossbow.
I know this might be a bit of a long post but any pointers or help would be appreciated. This would be my first attempt at a Bard or Cleric. Originally I thought I could build a Mystic Theurge at lvl 6 using the bardic performances as synergy (4 Bard / 1 Cleric).