| erik542 |
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Me and my friends found a falcon punch build that and it is not a monk or brawler build. It goes 10 sorcerer / 10 arcane trickster.
Race: Probably human so that you have this thing called feats.
Build: 9 sorcerer / 10 arcane trickster / 1 sorcerer.
Feats:
H) Improved unarmed strike because your GM won't allow this cheese without it.
1) Spell focus evocation
3) Rogue variant multiclass option
5) Elemental Spell (fire).
7) Rogue variant multiclass
Bloodline bonus) Blood Intensity bloodline mutation
9) Accomplished Sneak Attacker
11) Argue with your GM that multiclass options are compatible with prestige classes that are related to your base class.
13) Quicken?
15) Multiclass cheese again
17) Empower spell
19) Maximize spell
Bloodline: Red Draconic
1) replace your level 1 claws with Blood Havoc bloodline mutation.
Now thanks to your arguing you now have full casting and 10d6 sneak attack and +2 damage per die on fire evocation spells. So you cast greater invisibility and sneak up to someone. Then you pull your arm back very slowly and when it is pulled all the way back, you yell "Falcon Punch!" to cast a Blood Intensified (with 30 charisma of course), Empowered, Maximized, Fire Elemental Shocking Grasp for 17d6 + 134 fire damage to burn them to a crisp. However, in order to actually kill your target, they must go flying off the stage and you must salute while saying "Show ya moves".
| Darigaaz the Igniter |
I think your damage number might be off a tad.
10d6 sneak attack
15d6 blood intensified shocking grasp
90 from maximizing the above
(15d6)/2 empowering the spell
30 from blood havoc and arcana
Not sure where the last 14 points of damage are coming from.
PLEASE do note that the correct damage increase from Empower Spell is "roll the damage and multiply it by 1.5" and NOT "increase the number of dice rolled by 1.5". Or in the case of Empower + Maximize; roll the dice, multiple that number by 0.5 and add it to the maximized damage.
EDIT: Wait, nvm. I double-checked empower spell and it would give you another +15 on the blood havoc and arcana.
So our total is (15d6/2)+10d6+135 damage. Which comes out to an average of 26.25+35+135=196.25
Imbicatus
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Elemental spell doesn't change a spells descriptor, so while an elemental shocking grasp does partial fire damage, it isn't a fire spell. You would also need spontaneous metafocus or spell perfection to not have a full round cast time on your spell. Not to mention that getting a sneak attack at the levels when the damage become significant is not that easy, and many foes can see invisible, are immune to fire damage, or both.