| Ventnor |
So, this idea has been floating around my head for a little while. Not sure how balanced it is, but I figured I might as well type it out.
Some members of Druidic Circles find that they have no talent for spellcasting or befriending animals. What they are good at is tapping into their inner beast in a way that few other Druids can. The power and savagery that they can bring to bear makes them some of the most dangerous and versatile warriors around.
Weapon and Armor Proficiency: Battleshapers are proficient with the same weapons and armor that druids are, and have a similar prohibition against wearing metal armor. Additionally, a battleshaper ceases to gain any bonuses from armor training and armor mastery while wearing prohibited armor. This alters the fighter’s weapon and armor proficiency, armor training, and armor mastery.
Skills: A battleshaper gains Knowledge (Nature) and Perception as class skills. This alters the fighter's class skill list.
Languages: A battleshaper knows Druidic as a bonus language.
Call forth the Beast: At 1st level, a battleshaper can grow a pair of claws which deal 1d6 damage (1d4 damage for small battleshapers) as a swift action. They can dismiss the claws with another swift action. This ability replaces the 1st-level fighter bonus feat.
Woodland Stride (Ex): At 2nd level, a battleshaper gains Woodland Stride as the druid's class feature. This ability replaces the 2nd-level fighter bonus feat.
Battleshape (Su): At 4th level, a battleshaper gains wild shape and treats his battleshaper level as his druid class level for the ability. His druid and battleshaper levels stack to determine the effects of wild shape. This ability replaces the 4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th-level fighter bonus feats.
Natural Weapon Training (Ex): At 5th level, a battleshaper must choose the natural fighter weapon group for his first weapon training. This ability alters and otherwise works like weapon training.
Natural Weapon Mastery: At 20th level, a battleshaper must chose a weapon from the natural fighter weapon group for weapon mastery. This ability alters weapon mastery.
Theliah Strongarm
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Seems good, however the archetype does seem a bit restrictive, maybe there are ways you could loosen up their ties to the Druidic circle by saying that they're not as closely related to the "magical powers" as Druids are, since they actually have no magical powers. Just a thought.
Also, do the Skills replace the Fighter's original class skills? The way it is worded confuses me.
Overall, however, the archetypes seems to be well balanced.
| Inlaa |
A fighter with no bonus feats is a sad fighter indeed. Is Wildshape REALLY worth all the bonus feats?
Even the fighter archetype that gains spellcasting doesn't lose all its bonus feats.
IMO, let this archetype use wild shape, but only make it lose... 1/2 or 1/3 of its bonus feats? If that feels too strong, limit the forms it can take compared to regular wild shapers (for instance, remove plant and elemental forms as options).