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Ok so i have a orc blood sorcerer i am making and am taking the bloodline mutation swap for the first level power that adds damage like the orc bloodline to sorcerer spells i have spell focus with
Now im curious how this works so i am going to start with a level 1 example and also the table for description will be F focus O Orc M mutation
So at first level saying i have spell focus in conjuration and evocation
a acid splash with focus would do d3+3 (1 F, 1 O, 1 M)
and ray of frost d3+2 (1 O, 1 M)
and magic missile d4+3 (1 O, 1 M)
Snowball d6+2 (1 O, 1 M)
so that seems pretty straight forward but now act like he is 9th level
so the magic missile would be 5xd4+3 (1 O, 1 M)
and the snowball would be 5d6+10 (1 each O, 1 Each M)
or am i doing something wrong with my math here because an intensified snowball would be
9d6+18 (1 each O, 1 each M)
Also different from other questions if you intensify a scorching ray or magic missile do you get another missile or just can't do it?

Darksol the Painbringer |

A little late to the party, but some additional insights...
Ok so i have a orc blood sorcerer i am making and am taking the bloodline mutation swap for the first level power that adds damage like the orc bloodline to sorcerer spells i have spell focus with
Now im curious how this works so i am going to start with a level 1 example and also the table for description will be F focus O Orc M mutation
So at first level saying i have spell focus in conjuration and evocation
a acid splash with focus would do d3+3 (1 F, 1 O, 1 M)
and ray of frost d3+2 (1 O, 1 M)
and magic missile d4+3 (1 O, 1 M)
Snowball d6+2 (1 O, 1 M)so that seems pretty straight forward but now act like he is 9th level
so the magic missile would be 5xd4+3 (1 O, 1 M)
and the snowball would be 5d6+10 (1 each O, 1 Each M)or am i doing something wrong with my math here because an intensified snowball would be
9d6+18 (1 each O, 1 each M)Also different from other questions if you intensify a scorching ray or magic missile do you get another missile or just can't do it?
The math is correct on all of these (at least, after acknowledging that Acid Splash was given an Acid Flask focus component).
Keep in mind that for multi-hit effects, like Magic Missiles and Scorching Ray, that any resistances and immunities and such apply to each attack you make with that spell, and apply to the damage of each projectile individually. So, throwing 3 Scorching Rays against a creature with Resistance 5 or Resistance 10 means you subtract that from each of the damage dice rolls.
As for Intensify, the Metamagic feat says only damage dice from Caster Levels. Extra effects (such as multiple missiles or rays) that scale from Caster Level aren't increased from Intensify. At least, that's what the RAW says. You're more than welcome to talk to your GM and get his opinion; if he says it applies to the extra effects, then by all means take the "buff" and enjoy, but that's an overly-optimistic perspective that I'd rather not grant the illusion of.
**EDIT** I should post my Blaster guide for you; though it uses Arcanist as a base, a lot of the elements and options that an Arcanist gets can be applicable for a Sorcerer as well.