Zagig
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I am running the Shattered Star Adventure Path. The party is currently 6th level, but they are near the end of this chapter and should be 7th level when they complete this part of the quest.
One of my players is a Chaotic Neutral cleric of Gozreh. He has already indicated that he has or will have evil tendencies. Almost every other character is Chaotic Neutral so I don't think an evil character in the group would cause conflict.
At the end of this chapter, I would like to give this player an intelligent magic item. The character uses either a rapier or trident, but it could be any iten. I would like this item to have some Thassilonian history, partly due to the nature of the Adventure Path and partly due to the character's interest in Thassilonian history. While the current chapter focuses on Sorshen, the weapon could be associated with any Runelord. The item will slowly convert him to evil, possibly Neutral Evil. Lastly, I would like it to be something he can carry to the end of the Adventure Path.
One idea I have had is that the item belonged to one of the Runelords, but was taken by Sorshen. It has languished for 10,000 years without being used. Whomever picks up the item won't even know it's intelligent at first because it keeps quiet, determining if it's new holder is worth communicating with. It's goal would be to find out about this new world at first. After realizing that the Runelords are gone, it may change its goals but that will depend on the character and how the campaign proceeds.
I need some help though. Does this sound like a good idea? What item would it be? What powers would it have?