Help with an already in-progress Oracle?


Advice


So, story time. Group is level 5 currently. We have a Wizard summon focused (currently not summon spamming until he picks up SM3), Psion, Unchained Monk, Chained Barbarian.

This party started without the Monk/Barbarian and with a Stalker. I picked up a battle Oracle of Nature, with Feral Curse, planning on having a Mauler Familier through Eldritch Heritage, a large animal companion, and myself in animal form. With a 15PB I had 15/6/13/12/10/18 (Aasimar +2 Con/Cha, middle aged starting). I've largely been relegated to just healing people in a pinch, since most summoning attempts have been met with a wizard spellcrafting the spell and having something interrupt it.

The GM said I can retrain class features, including curse, without gold cost but still with time constraints that normally come from retraining. My main announce is I am a level 5 Oracle with 6 Dex and no longer going to have Cha to AC. I don't feel like having my current character just walk off a cliff to restart with a good point spread.

How do I make the most out of my current Oracle? Feats are currently Noble Scion of War, Skill Focus (Heal), and Eldritch Heritage (Celestial). I picked up Sanctuary to help me out being in the front lines and I plan on keeping the familiar to better help with healing unless a better option presents itself.

I currently have 10 days start to retrain anything I need. I was thinking about just going Life Oracle and at level 7 being able to spam Channel with selective Channeling, since my DCs don't seem to be high enough to do anything to most enemies for any offensive casting.


SorrySleeping wrote:
How do I make the most out of my current Oracle?

Stop "healing people in a pinch" and start doing your battle oracle thing. Get out in front and intercept those foes attacking the wizard, etc. That is, unless you want to heal?

What do you want to do with the character is the first question to ask yourself. Do you want to battle in melee? Do you want to heal/buff? Do you want to use spells in combat? Advice can then be given to help with that.

Mystery: Battle or Nature? I'm assuming Nature since you have an animal companion and get DEX to AC.


Here is an example that assumes you want to melee as well as heal.

S:15 D:6 C:13 I:12 W:10 Ch:18 (15 pt aasimar, middle aged)

Class: Oracle
Archetype: Spirit Guide - RETRAINED
Mystery: Nature
Curse: Merciful (Gain Lay On Hands ability) - RETRAINED

Revelations:
Bonded Mount (animal companion)
Nature's Whispers (CHA to AC/CMD)

Traits:
Reactionary (+2 Init)
Fate's Favored (+1 to all luck bonuses)

Feats:
Noble Scion of War (1st) - Adds CHA to Init checks
Extra Revelation (3rd) - RETRAINED
Toughness or Improved Initiative (5th) - RETRAINED
Quicken Channel (7th) - Future

Wandering Spirit: Life (from Spirit Guide Archetype)
Hex: Life Link (3rd)
Spirit Ability: Channel (7th)

Items to Seek:
+2 CON Belt or Ioun Stone

************************************************

This involves retraining of Archetype, Curse, 2x Feats.

This gives you an ability to heal someone (other than using spells). It also gives you a swift action to heal yourself . Example: You can heal all others 5 hitpoints per round with Life Link and then swift action heal yourself of 3d6 damage. At level 7, you can move action Channel Energy as needed.

If someone needs more healing than that, then they just need to wait a round and/or adjust their own tactics. Establish this as the general rule of thumb instead of you using standard actions on them.

Now, you can use your typical actions to do your melee thing. I suggest a long spear to fish for an AOO attack. Cast Divine Favor on yourself (+2/+2 for you at 5th) and then have at it. You can also cast Divine Favor on your Bonded Mount. At 6th level, pick up Prayer and open combat with that. You'll gain your +2 to attack, damage, skills, and saves while buffing the party and debuffing everything else.

An 18 CHA is pretty decent. You can massively debuff enemies using Prayer, Archon's Aura (3rd level spell) and Aura of Doom (4th level spell). However, Communal Resist Energy is very, very nice as a 3rd level spell too.


You can retrain to the Lunar mistery, it gives you cha to AC and Reflex, and a full lvl animal companion.

Mercyful is 3pp, check with your gm if it allows it, it surely fix a lot of your problems


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Why drop CHA to AC if you have 6 DEX?


BadBird wrote:
Why drop CHA to AC if you have 6 DEX?

Because I was planning on going from Nature > Life, which meant I wouldn't be able to have any Nature Revelations.

Thanks for the advice Rory. We just hit level 5, so our crafter is working on items. I don't really need a belt of con since my rolls have all been good so far. 41 HP with 13 Con. I've been dumping all my FCB into HP. I got a CHA Headband and was going to ask for a STR Belt the next time he got done with crafting.

Grand Lodge

There's another way you can go: become the Ultimate Utility guy. I have a pfs character that is now level 8 Lore oracle that i was trying to optimize for utility since level 1.

You have quite decent stats for the same build, so you can try it out.

Pros of this build are that you have great skills, a lot of versatility in spells and you are somewhat tanky, so you can cover your mage from the left, when your fighter covers him from the right.
Cons are that from level 5 and higher you cant hit a thing, neither with ranged weaponry nor in melee due to your horrible bab and lack of combat feats, also you dont have much spell damage besides maybe Admonishing Ray or Burst of Radiance.

First, you get Lore mystery with any curse you want, but beware of anything that might impede your talking to people, being a face of the party is an important part of this build (i took Blind curse).
Then you get Sidestep Secret revelation for CHA to ac/reflex and Lore Keeper for CHA to knowledges.
Then you get Circlet of Persuasion for +3 on CHA checks (note: checks, that means it works with your diplomacy, your knowledge, your reflex save via Sidestep Secret, your initiative via Noble Scion), that can be equipped alongside headband of charisma.
Having the same equipment as almost any other class, you're gonna have almost top AC in a group (around 24 with slightly enchanted Mithral Agile Breastplate and a buckler), you will have (3class + 3circlet +5cha +1rank)= +12 on all knowledge checks, you will have (3+3+5+lvl = a lot) on diplomacy etc.

For feats:
Additional Traits for some more minor upgrades - for example, there's Irrepressible that lets you add CHA instead of WIS for will saves vs compulsion (Circlet of Persuasion applies here, too), or get a perception as a class skill with Observant trait.

War Blessing: twice a day you can bless ally's weapon. Crafter's Wrath destroys golems as it basically gives your fighter/ranger an adamantine weapon.

Eldritch heritage + skill focus (arcana) for that sweet familiar, of course, and you can later get Improved Familiar (i plan on getting it at lvl9 - per EH i will be treated as lvl7 sorc, so that's when the best improved familiars will become available.

For race: if your GM will allow you to change race (it seems to be a complete character rewamp, but i do not know the limits of what he will allow):
Get half-elf.
Seriously, get it. Its completely overpowered for any spellcasting oracle.
You get some immunities, yada yada.
And.
As a favoured class bonus, you get a free spell known, one level lower than your max spell level. That's really a lot, as you probably know by level 5.
But there's more.
Half-elves get to choose Paragon Surge as their lvl3 spell. It gives you some bonuses, yada yada, and gives you an extra feat for the duration, and the choices associated with feat are locked for the day.
It's not exactly powerfull in combat, but it opens you a real lot of options.
Party member got cursed? paragon surge -> expanded arcana -> remove curse.
Magically locked door? paragon surge -> dispel.
Rogue got poisoned and lost some dex? paragon surge -> lesser restoration.
Oh no we have to travel to other plane. Paragon surge -> planar adaptation.
Oh no my friend died and i don't have a resurrect learned. Surge -> resurrect.
Also Surge scales: per Expanded Arcana, you are not restricted in your spell choice. So when you are level 20, you can still use your level 3
slot to temporarily get a spell you don't know.
Clerics are still more versatile than you, but at least you are harder to catch completely off-guard, and you don't have to learn super-situational spells like Remove Curse.

also at level8 you can cast lvl4 spell Imbue with Spell Ability: use it so your familiar (get a talking one, like thrush) can cast some Cure Light Wounds or Communal Protection From Evil, freeing you some actions in combat.

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