Arcane Archivist Lore Oracle: interaction with Improved Eldritch Heritage (Arcana) and arcane spells
Arcane Archivist Lore Oracle: interaction with Improved Eldritch Heritage (Arcana) and arcane spells
I do understand that it's a 'Ask a GM' matter and different GMs may rule differently. I do believe that it's better to do as much research as possible beforehand so GM is informed when making a decision: there is a difference between "there is this gray area and these are interpretations i've already found, what is your ruling" versus "take this obscure feat you see once a year and this specific revelation you see once a year, how do they work together". I do agree that IEH does not work per FAQ if we're talking about a generic Oracle. The specific wording of Arcane Archivist, hovewer, makes it seem as if first sentence provides you with constant ability to cast arcane spells without letting you know them, while second sentence provides you with 1/day ability to know spell. That is in contrast to similar ability of Skald (Spell Kenning), that with its wording restricts both knowing spell and having it on spell list to 1/day. The gist is that IEH on its own only adds spell to spells known, thus per FAQ not allowing you to cast it. Class ability Arcane Archivist, hovewer, provides you with ability to cast this spell (separately of the spellbook mechanism), thus allowing you to benefit from IEH. Splitting revelation like that is not hair-pulling, because some revelations (Lore - Final Revelation, Lunar-Eye of the Moon, Lunar - Mantle of Moonlight etc) have multiple separate effects in them, and it's not obvious to understand when the split is intended and when it is not. So, your argument seems to be that splitting the AA mechanism into two parts (unlimited casting as if on spell list + knowing 1/day) was a bad call by the writer, and it should function similarly to Spell Kenning (both knowing and having spell on spell list is limited to spellbook mechanism), is that correct?
Arcane Archivist Lore Oracle: interaction with Improved Eldritch Heritage (Arcana) and arcane spells
@James Risner
Firstly, if an Oracle gets single wizard spell as permanently known due to Improved Eldritch Heritage feat, he then can cast it as if it was on his spell list due to wording of Arcane Archivist. Additionally, he can once per day cast any spell he does not know if he has it in the spellbook, expending higher level spell slot and erasing the spell from the spellbook. Secondly, Oracle does not gain the ability to use spell-trigger or spell-completion items without UMD check, as using said items is not casting and thus wording of AA is not applicable. I will post here if i find any evidence against aforementioned statements.
Arcane Archivist Lore Oracle: interaction with Improved Eldritch Heritage (Arcana) and arcane spells
Several more counterexamples to the statement 'first sentence is a descriptive one':
Lore mystery, Think On It (Ex): Once per day, the oracle of lore can reattempt any previously failed Knowledge check. Lore mystery, Whirlwind Lesson (Ex): You can quickly browse through a magical tome or manual, gaining its benefits with only a single 8-hour study session (rather than the usual 48 hours over a period of 6 days). Lore mystery, Final Revelation: You gain the ability to take 20 on all Knowledge skill checks. All of the above revelations have multiple sentences in the description and become either unreadable (Think On It) or just weaker (Final Revelation) if you remove the first sentence. Including Lore mystery revelation 'Arcane Archivist' that mentions spell lists, there are five out of total eleven Lore oracle revelations that specifically use game terms in the first sentence (spell list, standard action, reattempt knowledge check, 8-hour study session, take 20 on knowledge checks). Having 6/11 revelations start with a descriptive text is hardly 'most' (albeit it is technically correct). In addition, 'spell list' is not an in-universe term as far as I know. Using it in a flavour description is akin to saying in-character that 'Ulrich Orcsbane hated greenskins so much, he could perform grapple checks against them as an immediate action'. Additional discussions i've had seem to conclude that 'casting as if you had something on spell list' do not allow you to use spell-trigger or spell-completion items (otherwise Arcane Savant PrC would not have general 'treat as if' wording over more specific 'cast as if' of Arcane Archivist). In addition, activating a spell-trigger or spell-completion item indeed is not casting the contained spell: thus being able to 'cast spells as if they were on spell list' does not help using wands or scrolls. It still seems that 'cast arcane spells as if they were on your spell list' clause negates FAQ wording that specifically mentions casters being able to cast spells from their class' spell list.
Arcane Archivist Lore Oracle: interaction with Improved Eldritch Heritage (Arcana) and arcane spells
@James Risner
Bastardisation of RAW is a problem, yes, but RAW (at least for me) includes all FAQs, erratas and 'additional resources' page; forum discussions carry are great weight, but they are below RAW unless in special cases when they are 100times FAQCandidated, by People Of Authority and/or represent consensus in discussion thread (like clarifications and threads on Improved Familiar).
Arcane Archivist Lore Oracle: interaction with Improved Eldritch Heritage (Arcana) and arcane spells
@Castilliano
Yes, there are times when RAW contradicts RAI: for example, monastic legacy champion of Irori shenanigans for 1.5BAB prestige class (i am not aware if this was faqed though, never played one).
It is obvious that at the very least RAI provides an Oracle of Lore with an ability to cast wizard spells from spellbook once a day. It is entirely non-obvious what does it mean by RAI above minimum stated above given that there are similar yet different in details entries for Savant, Archmage, and Skald at the very least.
Regarding FAQ: FAQ explicitly tells us that your-generic-oracle cannot cast wizard spells via Improved Arcane Heritage because despite knowing spell he stil cannot cast it due to not having it on his spell list. Arcane Archivist contains passage that unambiguously refers to spell list, thus circumventing the main argument of FAQ. @Ferious Thune
Regarding RAW:
It seems that the entirety of this rule uncertainty boilds down to these questions: RAI) Is Lore Oracle-11 Arcane Archivist revelation intended to work as a limited version of Skald-5 Spell Kenning class feature? RAW) Is the wording in AA regarding 'casting arcane[wizard/sorc] spells as if they were on his spell list' intentionally different than that of Spell Kenning Skald class feature that does not mention spell list at all? (Both features later mention spells known though).
Arcane Archivist Lore Oracle: interaction with Improved Eldritch Heritage (Arcana) and arcane spells
Regarding 'as if' wording:
'As if' wording clearly works for Archmage, otherwise one of its features does nothing at all. http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/a-b/arcane-sav ant/#TOC-Esoteric-Magic-Ex-
So, a major class feature of Arcane Savant does not work at all if we treat 'as if' wording like that.
Arcane Archivist Lore Oracle: interaction with Improved Eldritch Heritage (Arcana) and arcane spells
Why separate the rules regarding 'spell list' and 'spells known' then? It would be one thing to state that 'once per day you can cast a single spell from Wizard/Sorcerer spell list as if you had this spell on your spell list and in your list of spells known'. As it is, the passages clearly separate effects of casting spells as if they were on spell list and having single spell known once a day. Context-wise it is indeed logical to assume that entire revelation deals with wizard/sorcerer spells (errata/faq would be nice though).
Arcane Archivist Lore Oracle: interaction with Improved Eldritch Heritage (Arcana) and arcane spells
>The first sentence in many Revelations
Example with meditation does not seem to fit because it covers nonrestricted rule section. There are rules that forbid magic usage unless stated otherwise; if 'meditation' was an established game mechanics and there were rules that forbid meditation unless you posess a class feature that lets you do so, this revelation would indeed give you ability to meditate without having levels of 'meditator' class. I do agree that indended use seems to not allow eldritch heritage shenanigans, but i am not sold on it not working per RAW. Also usage of spell completion and spell trigger items seems to be both RAW and RAI for this revelation, as it specifically calls out your experience with written sources of magic. Power-wise: a regular Cha-oriented character who does not have UMD as class skill has +21 UMD (11 ranks, 3 Circlet of Persuasion, 7 Cha) versus DC25 to cast lvl5 wizard scroll. If you have UMD as class skill you cannot fail roll for lvl5 spells even when rolling nat1, and if you have Skill Focus (UMD) without UMD as class skill you can autosucceed on casting scrolls of levels up to 8. Using wands is flat DC20 so you can autosucceed this since level 9 (nat1 + 9 ranks +7 cha +3 Circlet of Persuasion).
Arcane Archivist Lore Oracle: interaction with Improved Eldritch Heritage (Arcana) and arcane spells
To cast a spell, generally it has to be on your spell list, you should know the spell, maybe you have to prepare it and usually you have to expend a spell slot of corresponding level. Sometimes some of those requirements go away due to using spell completion items or due to class mechanics (prepared vs spontaneous, archetype mechanics akin to Spell Sage Wizard, feats like Unsanctioned Knowledge and so on). There is an old would-be loophole in these rules that with wrong reading could allow an 11th level Oracle with Improved Eldritch Heritage (Arcana/ New Arcana) to add a Sorcerer/Wizard spell to their list of spells known. Per multiple forum threads and an official FAQ we know why this does not work: despite now knowing those wizard spells, our oracle still does not have them on her Spell List, and is thus unable to cast them. This is well-established and I include this just as a baseline. Now, to the interesting part. Enter Oracle of Lore of level 11 with an Arcane Archivist revelation. Here's the full text:
Everything starting from second sentence describes the process of casting spells from spellbook you have (and that contains spells written there by some friendly [N]PC). The first sentence, hovewer is separated from second by a dot and a capitalization of the first word in second sentence. And the first sentence explicitly gives you the ability to cast arcane spells as if they were on your spell list, because that's what it says. Now, using Expanded Arcana feat to cheese wizard spells into an Oracle won't work, because despite our Oracle having all arcane spells on his spell list, Expanded Arcana specifically refers to your 'class spell list', which is Oracle/Cleric. Mnemonic Vestment won't work either, because it explicitly calls out the types of spell being cast and type of spell slot being spent (both should be either divine or arcane). Hovewer, per RAW those seem like valid interactions:
These points do not seem cheesy enough to dismiss them as obvious PFS cheese that 'could be legal but is obviously broken and is not good sportsmanship to use': even in more powerful (2) we're talking about single wizard spell being available for an oracle of knowledge-oriented mystery that is weaker than bard/investigator/mindchemist for knowledges, has no useful mystery spells besides Tongues and is going to see action for a whole lot of 6 games before being forced into above-hightier specials couple times a year. (Lore Oracles are still nice as a general 'can-do-almost-anything' class though). How to rule interactions 1 & 2 in PFS game?
If my familiar performs an action that can be affected by one of the boons i have, can i apply such boon to the action? * For example, can i apply Grand Lodge's Explorer reward to modify familiar's acrobatics check? * Can i do the same with Chronicle boon? * What if the boon is described as a 'gratitude from some named NPC' and the familiar was present during scenario, was intelligent and talking enough to be reasonably recognized as one of those who earned said gratitude (azata, faerie dragon, etc)? * What if my familiar has 'figment' familiar archetype which makes him a part of my consciousness?
If my familiar performs an action that can be affected by one of the boons i have, can i apply such boon to the action? * For example, can i apply Grand Lodge's Explorer reward to modify familiar's acrobatics check? * Can i do the same with Chronicle boon? * What if the boon is described as a 'gratitude from some named NPC' and the familiar was present during scenario, was intelligent and talking enough to be reasonably recognized as one of those who earned said gratitude (azata, faerie dragon, etc)? * What if my familiar has 'figment' familiar archetype which makes him a part of my consciousness?
WagnerSika wrote:
Wow, good catch! I've relayed this intel to the gm and he agreed he made a mistake. Also i guess i'll follow general advice here and will at least grab +4 headband before starting to save for rod, thanks everybody.
sadly i already got my face kicked in during the special, damn Crypt Thing did quickened dimension door up my behind and Teleporting Bursted me off the falling rock into more falling rocks, i'm afraid of any enemy with SLAs ever since.
another tricky part is that i'm somewhat limited in scenario selection, i don't think i'll play 11+ more than once a year, so it's basically start saving now and get to play with it during lvl10-11 or get +4 CHA and play with wand once a year during specials.
I'm playing Oracle of Lore in PFS.
Significant portion of my feats went towards Eldritch Heritage to acquire poor man's quicken spell in the form of speaking familiar and Imbue with Spell Ability spell. Right now i'm level 8 (1/3 towards 9) and sitting on a 9k gp, and i'm thinking on whether i should invest towards Lesser Quicken metamagic rod. I plan on mostly using it to drop 1st-round Curse/Blindness-Deafness/Resist Energy, Communal/Burst of Radiance. Other first-round spell will usually be occupied by Blessing of Fervor, or maybe i will drop two curses first round. Hovewer, rod of Quicken costs 35k gp. That means i'm going to be saving up through the level 8 (+2*5k gp) and level 9 (+3*5k gp), and if i'm only eating conjured water and hunting rats i will be able to buy the rod before first or second scenario at level 10. Which means i'm playing with it for about 5-6 scenarios before i have to retire, so including retiring arc that's 8-9 scenarios where i have the rod. Or i could upgrade my headband of charisma from +2 to +4 for 12k (raising bonus from +6 to +7) which will give me +1 to reflex, initiative, all knowledges, diplomacy, extra level 3 spell slot (thats 7->8) and that's about it. Also +1 more to will and con saves if i use wand of Bestow Grace, which i will once i get improved familiar that can hold it.
So. Should i start eating dirt to ensure i have it easy when old age comes, or should i burn all money to the ground and possibly die horribly due to some overpowered SLA enemy used in first round?
Wow, Spirit guide archetype seems really strong.
Good thing i started as half-elf though, paragon surge and extra spell fcb are almost the only thing that keeps me afloat. Also given that i already had mandatory Skill Focus, i decided to try Eldritch Heritage route for familiar - can't wait for next game so i can check out Imbue with Spell Ability in action. In all three actions it takes to cast three spells. Hopefully i can make it to level 9 so i can grab Improved Familiar to poke me with Wand of Bestow Grace in the first round of combat.
= Oracle of Lore 1 / Bard 7 =
Race: Human Attributes:
Traits:
Feats:
Levels 3,5,7:
Favored class bonuses:
Oracle of Lore revelations:
Oracle Curse:
Bard versatile performance:
Gear in no particular order:
Gear to get through low levels:
Might get around level 8:
Meaningfull stats at level 8:
There's another way you can go: become the Ultimate Utility guy. I have a pfs character that is now level 8 Lore oracle that i was trying to optimize for utility since level 1. You have quite decent stats for the same build, so you can try it out. Pros of this build are that you have great skills, a lot of versatility in spells and you are somewhat tanky, so you can cover your mage from the left, when your fighter covers him from the right.
First, you get Lore mystery with any curse you want, but beware of anything that might impede your talking to people, being a face of the party is an important part of this build (i took Blind curse).
For feats:
War Blessing: twice a day you can bless ally's weapon. Crafter's Wrath destroys golems as it basically gives your fighter/ranger an adamantine weapon. Eldritch heritage + skill focus (arcana) for that sweet familiar, of course, and you can later get Improved Familiar (i plan on getting it at lvl9 - per EH i will be treated as lvl7 sorc, so that's when the best improved familiars will become available. For race: if your GM will allow you to change race (it seems to be a complete character rewamp, but i do not know the limits of what he will allow):
also at level8 you can cast lvl4 spell Imbue with Spell Ability: use it so your familiar (get a talking one, like thrush) can cast some Cure Light Wounds or Communal Protection From Evil, freeing you some actions in combat.
so, FAQ request!
Calth wrote:
I assumed i held the glove in my second hand at the same time i held a weapon in it, sorry, i really thought i mentioned that. And i still cant find anything on the matter on when the duration starts, at the spell cast or at the spell discharge. Also on the matter whether i can re-think my decision to not discharge a spell into my weapon, so i can discharge it some rounds later when i feel the need.Just realised that the following situation looks kind of silly, thus perfectly illustrating my problem with your ruling:
As this problem is not adressed in any way by the rules, i tend to think that the least weird explanation is okay. Maybe we should request a FAQ for that?
Actually, these rules do not specify when the time measure starts; you assume it starts on spellcast while i assume it starts on spellrelease. Is there anything more specific about this matter?
some interesting situations regarding holding the charge globally: Just thought of an interesting situation: I am a priest with a dagger. I cast inflict wounds and hold it. Now, i am not a magus, so i cannot discharge IW with my dagger attack. That means that any item effectively insulates my hand againist the discharge, so i can don a glove and go pet my favourite kitten, then put the glove away and kill the postal guy with a handshake for crumpling my newspaper. Also, such a scenario:
Calth wrote:
Hm. That's somewhat strange as it can be covered by "touching unintentionally", but i can see why they made it so. Also, i was editing my previous post for too long, here's the rest of arguments: Dantrag wrote:
Calth wrote:
Can you provide a reference for spells being held "globally"? Because if spells are not being held localized, any grapple attempt, weapon attack or body slam againist the mage with a shocking grasp held will cause the magic to be discharged without him even trying to outdice touch AC of the enemy. Also, you would never be able to touchattack anything that's already grappling you (giant squid, giant barbarian). (Note that there's four contradicting entries for casting spells while grappled; and it seems that you can cast spells while grappled, just not any spell and with concentration checks). Also, the whole concept of Magi goes to the bin, as his description was the first entry in the rules to actually describe spells held in second hand as an offhand weapon completely independent of mainhand one. If spells are held globalzied, he's free to apply spell with his natural claws attack (from him being a sorcerer) at level one. But he needs to wait for Spellstrike at level 2 to actually get the ability to discharge spells with hand other than the one he cast them with.Also about the duration of spells: i can't seem to find the reference to duration starting at the spellcast either. The only rule covering this matter i was able to find states that the charge can be held indefinitely for all spells with range:touch, with no regard to duration.
_Ozy_ wrote:
I believe the question was can you hold the touch buff in your offhand so you can apply it on the next round as a free action (faq: letting go of and grabbing back your weapon with a second hand is a free action) and get an attack with it. As for your debate which is completely off-topic and irrelevant to the current thread:
FAQ link:
FAQ:Touch Spells: If a spell allows multiple touches, are you considered to be holding the charge until all charges are expended? Yes. Also, holding is hardly an abuse if you do that with Bit of Luck: you spend an SA to cast it, then you buff your weapon on your next round so you can take highest of two attack rolls. OR you can just attack twice consecutively and basically take both of your two attack rolls. It makes sense only if you prepare for something big incoming: but even then, it's not a gamebreaker either. Btw, thanks for the input. Does anybody else see any weak points in this sequence of actions? Because rehearsing technical disputes before seeing your new DM seems like the only way to be sure you will play the character you intended to :D
Calth wrote: In the turns following casting it requires a standard action to make the touch "attack" to properly apply the spell(it automatically hits if the target is friendly), not a free action. The idea is that it is free action per FAQ to grab one's weapon with second hand, otherwise no wizard would be able to cast a spell and get AoO from his 2h staff on the same turn. Calth wrote: Held spells are not localized to a specific body part, so putting an extra hand on an object already held does nothing. If you draw a new weapon, the spell would discharge as part of drawing that weapon. The description of magi and the whole idea of priest casting beneficial spells on anybody but himself contradicts the first sentense, as magi rules specifically clarified that a touch spells are attached to a hand that cast them, and it's not a feature of magus but rather "how it works", it has nothing to do with neither Spellstrike nor the rest of his abilities. (edit: technicaly it is a part of SpellCombat's description, but i think the point of spell combat is casting the spells as a part of fullround attack and the ability to move penalties around between casting and attacking) Also, your italicized sentence contradicts the first part of the quote, because if it would not be free action to discharge a spell into a weapon of your own, you would not be able to combine it with a move action. Basicaly, right now the only issue left is whether spells are localized to specific hand or not. You can do two-weapon fighting with a mainhand weapon and offhand held spell, so i think spells are localized, as you would not discharge touch spell with your main hand even if it was unarmed.
SlimGauge wrote:
Touch is a standard action if i cast offensive spell, as i have to make a touch attack. But i am not attacking, i am just grabbing my own weapon. Per FAQ: Two-Handed Weapons: What kind of action is it to remove your hand from a two-handed weapon or re-grab it with both hands?Both are free actions. For example, a wizard wielding a quarterstaff can let go of the weapon with one hand as a free action, cast a spell as a standard action, and grasp the weapon again with that hand as a free action; this means the wizard is still able to make attacks of opportunity with the weapon (which requires using two hands). Thus I have to spend additional SA to touch somebody else's weapon, yet touching my own is a free action, as I am not "Touch attacking" it but just re-grabbing as if to power attack, and spel just goes off into it.
Let me get straight to the point.
Setup: level 1 oracle/cleric with morningstar, buckler and sun metal spell. Default way:
Intricate way:
Well, that's it. What are your thoughts on this matter? It seems as it is perfectly legal and not game breaking to do, yet i would like to learn all possible reactions to this sequence of actions as it is possible in PFS to play with a GM you don't know. |
